Magus's Lair

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General Information

Chrono Trigger

Era: 600 A.D.
Music: Battle with Magus, Confusing Melody, Magus' Castle
Items: 1 Barrier, 1 Dark Mail, 1 DoomFinger, 1 Lapis, 1 MagicScarf, 2 Magic Tabs, 4 Mid Ethers, 2 Mist Robes, 1 Revive, 2 Shelters, 1 Slasher, 1 Speed Belt
Enemies: Decedent, Grimalkin, Groupie, Hench, Juggler, Omnicrone, Outlaw, Roly Bomber, (Save point), Sorcerer, Vamp
Bosses: Flea, Magus, Ozzie, Slash

Magus's Lair is the home of the Mystics' leadership, housing Magus and the Mystic Warriors, and guarded by countless beasts of every kind. Set upon the continent of Medina, it is an imposing structure, adorned with a huge gargoyle at the top. A shady forest surrounds it, and access is limited to passage through a Magic Cave to the west. Inside, arcane magic is refined and practiced, and dark rituals are performed for the war effort. At the top of the structure lies a huge summoning room, complete with an occult figure at the head and a large seal upon the floor. It is here that Magus summoned Lavos in part, resulting in the annihilation of the lair and his own destruction. On Crono's quest, the lair was accessed through the cave and assaulted; the party were confronted with several illusions and formidable battles. A long ascent to the top was undertaken, culminating in a battle with Ozzie, who presented even more traps for Frog and his friends. After his defeat, Magus was confronted, and the resulting battle interrupted the spell to summon Lavos. This created a huge distortion in time that threw the party to 65000000 B.C. and Magus to 12000 B.C., where he would become the Prophet. The lair was subsequently wiped off the face of the planet, though the Mystic Warriors escaped to Ozzie's Fort.