Location Offsets (CTP)

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Revision as of 04:16, 31 May 2004 by ZeaLitY (Talk | contribs)

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Credit to Sage of Time for code 7E0100xx.

Method 1 -- Entering code 7E0100xx and loading ROM.
Credit to Skreename.

00: Title
01: Crono Downstairs 1st
02: Crono Up 1
03: Lucca's House (stairs, upstairs)
04: Lucca Front Room
05: Millennial Fair Front
06: Millennial Fair Gato 
07: Millennial Fair (Dance)
08: Millennial Fair Tele Demo
09: Millennial Fair Tele (???? Future people rows)
0A: Lucca's Room
0B: Crono's Trial (Plains backgrd, Millennial Fair Music)
0C: Truce Inn (1000)
0D: Training House
0E: (Up)
0f: Truce House (1000)
10: House (1000)
11: Shop (1000 Poyozo?)
12: Truce Ferry
13: Guardia Forest (1000)
14: Gate
15: Guardia Castle (1000)
16: F2Left
17: F2 Marle's
18: Kitchen
19: Knight's
1a: Hall 2 before Rainbow
1B: Crono's trial
1C: Chancellor escort to prison
1D: Briefing
1E: Battle with undead
1F: Medina center
20: S Side broken bridge 1000
21: Medina Mayor's house
22: Upstairs
23: Medina Inn
24: Gate house
25: Other house
27: Shop
28: Melchior's house
29: Downstairs
2A: Blue pyramid seal
2B: 1st room under seal
2C: Top room
2D: 2nd under seal (left)
2E: 2nd (right)
2F: Heckran's (No water)
30: Entry
31: Water
32: Porre Mayor present
33: upstairs  
34: Porre House (bottommost)
35: Porre Cafe
36: Shop
37: Inn
38: Ferry
39: Cathedral (Magus room)
3A: Choras NE house (1000)
3B: Upstairs 
3C: Choras N house (1000)
3D: Choras house (1000)
3E: Cafe
3F: Toma's grave
40: Sun Keep (Present)
41: Northern Ruins (Present)
42: Northern Ruins (Present)
43: Northern Ruins (Present)
44: Northern Ruins (Present)
45: Northern Ruins (Present)
46: Northern Ruins (Present) (Different room warps)
47: Guardia Prison (Crono's Cell)
48: Guardia Prison (Hallway)
49: Northern Ruins (Pres)
4A: NRu(P)
4B: Guardia Prison (Tower Outside)
4C: NRu(P)
4D: NRu(P)
4E: NRu(P)
4F:
50:
51:
52:
53:
54:
55:
56:
57:
58:
59:
5A:
5B:
5C:
5D:
5E:
5F:
60:
61:
62:
63:
64:
65:
66:
67:
68:
69: Future (Unidentified) Genocide Dome? Coliseum?
6A:
6B:
6C: Lucca's explanation of Marle's family line
6D: Room in Giant's Claw
6E:
6F:
70: Truce Canyon
71: Truce Canyon (Gate place, first time)
72: TL house in Truce, 600AD
73: Banta's House
74: Truce Inn (600AD)
75: Truce Inn upstairs (600)
76: Shop (600)
77: Guardia Forest (600)
78: Guardia Castle (600?)
79: Guardia Up (600)
7A: Guardia Leene's Room (600)
7B: Guardia Kitchen (600)
7C: Guardia Knight's Quarters (600)
7D: Magus' Castle (Room before Flea)
7E: Genocide Dome (Conveyor Belt)
7F: (Elevator Room)
80: (Long Hallway)
81: Cathedral (Pre-Naga-ette reveal)
82: ???? (Resets to title)
83:
84:
85: Broken Zenan Bridge (600)
86: (1000)
87: Repaired Zenan (600, Battle)
88: ????
89:
8A:
8B:
8C:
8D:
8E: Zealian Architecture (Door leads to Zeal throne room)
8F: ????
90: Denadoro Mtns (Waterfall)
91: ????
93: Denadoro
94: (Summit)
95: ????
96: 94 opposite
97:
98: Porre (S House 600)
99: Porre (S House 600 US)
9A: Porre house (600)
9C: ????
9C: Porre Inn (600)
9D: Porre Shop (600)
9E: Fiona's house
9F: Sand Pit (No solidity)
A0: Sand Pit (Big room)
A1: 9f
A2:
A3:
A4: Magic Cave
A5: Magus' Castle (1st time)
A6: (Main hall)
A7: (Conveyors)
A8: (Ozzie's holes)
A9: (Slash)
AA: (Battle before conveyors)
AB: (Flea treasure chest)
AC: (Magus Chamber)
AD: (Flea Room)
AE: (Ozzie's last stand)
AF: (Ozzie's monster pullups)
B0: (First Donkey Kong)
B1: Ozzie's Fort
B2: Ozzie's Fort
B3: Ozzie's Fort
B4: Ozzie's Fort
B5: Ozzie's Fort
B6: Guardia Tower
B7:
B8:
B9: Top House (Choras 600)
BA: UR House (Same)
BB: (Upstairs)
BC: Cafe(Same)
BD: Inn (Same)
BE: Shop
BF: Sun Keep (600)
C0: NRuins (600)
C1: NRuins (600)
C2: NRuins (600)
C3: Giant's Claw Cave part
C4: Giant's Claw Cave part
C5: (Rust Tyrano/Rainbow Shell)
C6:
C7:
C8:
C9:
CA:
CB:
CC:
CD:
CF:
D0: Trann Dome
D1: (Sealed Room)
D2: Bangor Dome
D3: (Sealed Room)
D4: Factory 16 Pt1
D5: Pt2
D6: ... Other Dome
D7: (B1, rt door)
D8: (B1, branching)
D9: (B1, pre-Lavos)
DA: (B1, Lavos revelation)
DB: (B1, Guardian)
DC: (B1, Sealed room)
DE: Reptite Lair (Top left room)
DF: Lab 32 Pt1
E0: Pt2
E1: Pt3
E2: Robo Dome
E3: Open Gate
E4: Factory 1
E5: Factory B1 left elev
E6: R-Series room
E7: Cranes
E8: Bug room
E9: Treasure/Protos
EA: Screen
EB: Generator/ZABIE
EC: Sewer Access
ED: Pt2
EE: Cave, 1 treasure chest, no exit
EF: ?Sewer Part? (No exit)
F1: Keeper's Dome
F2: Belthasar's notes
F3: Epoch
F4: Death Peak pt1
F5: reset
F6: reset
F7: reset
F8: Geno entrance
F9: Geno (Bottom Convey)
FA: Genocide (Top of Conveyor)
FB: Sun Palace
FC:
FD:
FE:
FF: Sun Keep (2300)

Method 2 -- Loading ROM and entering code 7E0100xx.
Credit to ZeaLitY.

00: Geno Dome, by four switches
01: Geno Dome, treasure room
02: Geno Dome, treasure room with three robot niches
03: Factory, treasure room with Protos
04: Death Peak, second area E
05: Death Peak, strange area E
06: Death Peak, ice bridge
07: Death Peak, ice bridge
08: Death Peak, caves
09: Death Peak, peak
0A: Death Peak, Forest Maze ground template
0B: Death Peak, Geno Dome conveyor belt
0C: Geno Dome, Mother Brain room
0D: Geno Dome, human extermination room
0E: Giant's Claw treasure room
0F: Crono's House, opening scene (cannot go downstairs)
10: Mystic Mountain, peak
11: Mystic Mountain, foot
12: Mystic Mountain, path
13: Chief's Hut
14: Ioka Hut
15: Ioka Trader Hut
16: Ioka Hut
17: Ioka Commons
18: Ioka Commons, night
19: Forest Maze
1A: Forest Maze, with footprints
1B: Reptite Lair
1C: Reptite Lair
1D: Reptite Lair
1E: Reptite Lair, four treasure rooms
1F: Reptite Lair
20: Reptite Lair, long room
21: Reptite Lair, Nizbel room
22: Reptite Lair
23: Hunting Range
24: Laruba Ruins, night?
25: Dactyl Nest
26: Dactyl Nest
27: Dactyl Nest, peak (no red star)
28: Tyrano Lair
29: Tyrano Lair, throne room
2A: Tyrano Lair, outside
2B: Tyrano Lair, restarts
2C: Tyrano Lair, throne room
2D: Tyrano Lair, tower with headless Tyrano
2E: Tyrano Lair, restart
2F: Tyrano Lair
30: Tyrano Lair
31: Tyrano Lair, warp room
32: Forest Maze ground template
33: Cave?
34: Forest Maze ground template with Ioka villagers and Reptites
35: Ioka Hut
36: Ioka Trading Hut
37: Ioka Hut
38: Singing Mountain, caves
39: Singing Mountain, outside
3A: Singing Mountain, lavafalls
3B: Singing Mountain, caves
3C: Singing Mountain, caves
3D: Singing Mountain, caves
3E: Singing Mountain, caves
3F: Singing Mountain, outside
40: Singing Mountain, outside
41: Singing Mountain, caves
42: Singing Mountain, peak cave
43: Singing Mountain, Forest Maze ground template
44: Singing Mountain, Forest Maze ground template
45: Singing Mountain, Forest Maze ground template
46: Singing Mountain, Forest Maze ground template
47: Sun Keep, 65,000,000 B.C.
48: Zeal Palace
49: Zeal Palace, throne room antechamber with exits
4A: Zeal Palace, throne room antechamber without exits
4B: Zeal Palace, Mammon Machine
4C: Zeal Palace, Mammon Machine
4D: Zeal Palace, Mammon Machine & Throne Room
4E: Zeal Palace, Mammon Machine & Throne Room
4F: Forest Maze ground template
50: Land Bridge
51: Skyway
52: Forest Maze ground template
53: Forest Maze ground template
54: Forest Maze ground template
55: Forest Maze ground template
56: Forest Maze ground template
57: Forest Maze ground template
58: Arris Dome, food storage
59: Forest Maze ground template
5A: Forest Maze ground template
5B: Forest Maze ground template
5C: Forest Maze ground template
5D: Forest Maze ground template
5E: Forest Maze ground template
5F: 12,000 B.C. Gate cave
60: Land Bridge
61: Land Bridge
62: Skyway
63: Enhasa
64: Skyway
65: Kajar
66: Kajar, Forest Maze ground template
67: Kajar, Guru Room
68: Kajar, Magic Tab research room
69: Forest Maze ground template
6A: Forest Maze ground template
6B: Blackbird, wing
6C: Blackbird, wing
6D: Blackbird, wing
6E: Blackbird, overhead view
6F: Blackbird, Forest Maze ground template
70: Blackbird, corridors
71: Blackbird, corridors
72: Blackbird, room
73: Blackbird, room
74: Blackbird, room
75: Blackbird, room
76: Blackbird, room
77: Blackbird, room
78: Blackbird, black screen
79: Blackbird, Dalton scene (Forest Maze ground template)
7A: Forest Maze ground template
7B: Forest Maze ground template
7C: Algetty
7D: Algetty, Inn
7E: Algetty, room
7F: Algetty, room
80: Algetty, room
81: Algetty, room
82: Algetty, weird room with red boxes
83: Algetty, chain anteroom
84: Algetty, chain room
85: Zeal, mountain skyway cave
86: Forest Maze ground template
87: Forest Maze ground template
88: Mountain of Woe
89: Mountain of Woe
8A: Mountain of Woe
8B: Mountain of Woe
8C: Mountain of Woe
8D: Mountain of Woe, peak
8E: Zeal Palace, dungeon
8F: Zeal Palace, dungeon fragment
90: Zeal Palace, dungeon
91: Zeal Palace, with Masa & Mune and Zealian man
92: Zeal Palace
93: Zeal Palace
94:
95:
96:
97:
98:
99:
9A:
9B:
9C:
9D:
9E:
9F:
AO:
A1:
A2:
A3:
A4:
A5:
A6:
A7:
A8: Last Village, commons
A9: Last Village, hut
AA: Last Village, hut
AB: Last Village, hut
AC: North Cape
AD: Forest Maze ground template
AE: Tyrano Lair
AF: Tyrano Lair, Forest Maze ground template
B0: Epoch, traveling through time with orange flame background
B1: Reset
B2: Tent of Horrors
B3: Magic Cave, outside
B4: Campfire scene
B5: Factory, conveyor belt room
B6: Guardia Court, king's trial
B7: Millennial Fair, from Gato's area
B8: Guardia Treasury
B9: Guardia Castle, 1000 A.D.
BA: Blackbird, room
BB: Blackbird, room
BC: Blackbird, room
BD: Blackbird, room
BE: Magus's Lair, tower (exits to Choras)
BF: Magus's Lair, throne anteroom (staircase with bats)
C0:
C1:
C2:
C3:
C4:
C5:
C6:
C7:
C8:
C9:
CA:
CB:
CC:
CD:
CE: Forest Maze ground template, with Omnicrones, Henches and Reptites
CF: Forest Maze ground template, with Omnicrones, Henches and Reptites
D0: End of Time
D1: Spekkio's Room
D2: Lavos, on 1999 A.D. ground (exiting causes eruption)
D3: Forest Maze ground template
D4: Guardia Castle, stairway room
D5: Magus's Lair, children & maid
D6: Magus's Lair, gryphon statues
D7: Magus's Lair, basement
D8: Forest Maze ground template
D9: Forest Maze ground template
DA: Forest Maze ground template
DB: Forest Maze ground template
DC: Forest Maze ground template
DD: Forest Maze ground template
DE: Forest Maze ground template
DF: Forest Maze ground template
E0: Guardia Castle, stairway room
E1: Blackbird, overhead view (flying over ocean)
E2: Blackbird, room
E3: Blackbird, room
E4: Blackbird, room
E5: Blackbird, room
E6: Guardia Castle, stairway room
E7: Guardia Castle, stairway room
E8: Guardia Castle, stairway room
E9: Guardia Castle, stairway room
EA: Tyrano Lair, warp room (Guardia Castle music)
EB: Guardia Court, Forest Maze ground template
EC: Forest Maze ground template
ED: Forest Maze ground template, with Omnicrones, Henches and Reptites
EE: Lavos Core
EF: Forest Maze ground template, with Omnicrones, Henches and Reptites
F0: 1000 A.D. World Map
F1: 600 A.D. World Map
F2: 2300 A.D. (?) World Map
F3: 65,000,000 B.C. World Map
F4: 12,000 B.C. World Map
F5: Zeal World Map
F6: 12,000 B.C. World Map
F7: 1999 A.D. World Map
F8:
F9:
FA:
FB:
FC:
FD:
FE:
FF:

From: Offsets (Chrono Trigger)

--ZeaLitY 23:01, 28 May 2004 (CDT)