Location Offsets (CTP)
From Chrono Compendium
Credit to Sage of Time for code 7E0100xx. Method 1 -- Entering code 7E0100xx and loading ROM. Credit to Skreename. 00: Title 01: Crono Downstairs 1st 02: Crono Up 1 03: Lucca's House (stairs, upstairs) 04: Lucca Front Room 05: Millennial Fair Front 06: Millennial Fair Gato 07: Millennial Fair (Dance) 08: Millennial Fair Tele Demo 09: Millennial Fair Tele (???? Future people rows) 0A: Lucca's Room 0B: Crono's Trial (Plains backgrd, Millennial Fair Music) 0C: Truce Inn (1000) 0D: Training House 0E: (Up) 0f: Truce House (1000) 10: House (1000) 11: Shop (1000 Poyozo?) 12: Truce Ferry 13: Guardia Forest (1000) 14: Gate 15: Guardia Castle (1000) 16: F2Left 17: F2 Marle's 18: Kitchen 19: Knight's 1a: Hall 2 before Rainbow 1B: Crono's trial 1C: Chancellor escort to prison 1D: Briefing 1E: Battle with undead 1F: Medina center 20: S Side broken bridge 1000 21: Medina Mayor's house 22: Upstairs 23: Medina Inn 24: Gate house 25: Other house 27: Shop 28: Melchior's house 29: Downstairs 2A: Blue pyramid seal 2B: 1st room under seal 2C: Top room 2D: 2nd under seal (left) 2E: 2nd (right) 2F: Heckran's (No water) 30: Entry 31: Water 32: Porre Mayor present 33: upstairs 34: Porre House (bottommost) 35: Porre Cafe 36: Shop 37: Inn 38: Ferry 39: Cathedral (Magus room) 3A: Choras NE house (1000) 3B: Upstairs 3C: Choras N house (1000) 3D: Choras house (1000) 3E: Cafe 3F: Toma's grave 40: Sun Keep (Present) 41: Northern Ruins (Present) 42: Northern Ruins (Present) 43: Northern Ruins (Present) 44: Northern Ruins (Present) 45: Northern Ruins (Present) 46: Northern Ruins (Present) (Different room warps) 47: Guardia Prison (Crono's Cell) 48: Guardia Prison (Hallway) 49: Northern Ruins (Pres) 4A: NRu(P) 4B: Guardia Prison (Tower Outside) 4C: NRu(P) 4D: NRu(P) 4E: NRu(P) 4F: 50: 51: 52: 53: 54: 55: 56: 57: 58: 59: 5A: 5B: 5C: 5D: 5E: 5F: 60: 61: 62: 63: 64: 65: 66: 67: 68: 69: Future (Unidentified) Genocide Dome? Coliseum? 6A: 6B: 6C: Lucca's explanation of Marle's family line 6D: Room in Giant's Claw 6E: 6F: 70: Truce Canyon 71: Truce Canyon (Gate place, first time) 72: TL house in Truce, 600AD 73: Banta's House 74: Truce Inn (600AD) 75: Truce Inn upstairs (600) 76: Shop (600) 77: Guardia Forest (600) 78: Guardia Castle (600?) 79: Guardia Up (600) 7A: Guardia Leene's Room (600) 7B: Guardia Kitchen (600) 7C: Guardia Knight's Quarters (600) 7D: Magus' Castle (Room before Flea) 7E: Genocide Dome (Conveyor Belt) 7F: (Elevator Room) 80: (Long Hallway) 81: Cathedral (Pre-Naga-ette reveal) 82: ???? (Resets to title) 83: 84: 85: Broken Zenan Bridge (600) 86: (1000) 87: Repaired Zenan (600, Battle) 88: ???? 89: 8A: 8B: 8C: 8D: 8E: Zealian Architecture (Door leads to Zeal throne room) 8F: ???? 90: Denadoro Mtns (Waterfall) 91: ???? 93: Denadoro 94: (Summit) 95: ???? 96: 94 opposite 97: 98: Porre (S House 600) 99: Porre (S House 600 US) 9A: Porre house (600) 9C: ???? 9C: Porre Inn (600) 9D: Porre Shop (600) 9E: Fiona's house 9F: Sand Pit (No solidity) A0: Sand Pit (Big room) A1: 9f A2: A3: A4: Magic Cave A5: Magus' Castle (1st time) A6: (Main hall) A7: (Conveyors) A8: (Ozzie's holes) A9: (Slash) AA: (Battle before conveyors) AB: (Flea treasure chest) AC: (Magus Chamber) AD: (Flea Room) AE: (Ozzie's last stand) AF: (Ozzie's monster pullups) B0: (First Donkey Kong) B1: Ozzie's Fort B2: Ozzie's Fort B3: Ozzie's Fort B4: Ozzie's Fort B5: Ozzie's Fort B6: Guardia Tower B7: B8: B9: Top House (Choras 600) BA: UR House (Same) BB: (Upstairs) BC: Cafe(Same) BD: Inn (Same) BE: Shop BF: Sun Keep (600) C0: NRuins (600) C1: NRuins (600) C2: NRuins (600) C3: Giant's Claw Cave part C4: Giant's Claw Cave part C5: (Rust Tyrano/Rainbow Shell) C6: C7: C8: C9: CA: CB: CC: CD: CF: D0: Trann Dome D1: (Sealed Room) D2: Bangor Dome D3: (Sealed Room) D4: Factory 16 Pt1 D5: Pt2 D6: ... Other Dome D7: (B1, rt door) D8: (B1, branching) D9: (B1, pre-Lavos) DA: (B1, Lavos revelation) DB: (B1, Guardian) DC: (B1, Sealed room) DE: Reptite Lair (Top left room) DF: Lab 32 Pt1 E0: Pt2 E1: Pt3 E2: Robo Dome E3: Open Gate E4: Factory 1 E5: Factory B1 left elev E6: R-Series room E7: Cranes E8: Bug room E9: Treasure/Protos EA: Screen EB: Generator/ZABIE EC: Sewer Access ED: Pt2 EE: Cave, 1 treasure chest, no exit EF: ?Sewer Part? (No exit) F1: Keeper's Dome F2: Belthasar's notes F3: Epoch F4: Death Peak pt1 F5: reset F6: reset F7: reset F8: Geno entrance F9: Geno (Bottom Convey) FA: Genocide (Top of Conveyor) FB: Sun Palace FC: FD: FE: FF: Sun Keep (2300) Method 2 -- Loading ROM and entering code 7E0100xx. Credit to ZeaLitY. 00: Geno Dome, by four switches 01: Geno Dome, treasure room 02: Geno Dome, treasure room with three robot niches 03: Factory, treasure room with Protos 04: Death Peak, second area E 05: Death Peak, strange area E 06: Death Peak, ice bridge 07: Death Peak, ice bridge 08: Death Peak, caves 09: Death Peak, peak 0A: Death Peak, Forest Maze ground template 0B: Death Peak, Geno Dome conveyor belt 0C: Geno Dome, Mother Brain room 0D: Geno Dome, human extermination room 0E: Giant's Claw treasure room 0F: Crono's House, opening scene (cannot go downstairs) 10: Mystic Mountain, peak 11: Mystic Mountain, foot 12: Mystic Mountain, path 13: Chief's Hut 14: Ioka Hut 15: Ioka Trader Hut 16: Ioka Hut 17: Ioka Commons 18: Ioka Commons, night 19: Forest Maze 1A: Forest Maze, with footprints 1B: Reptite Lair 1C: Reptite Lair 1D: Reptite Lair 1E: Reptite Lair, four treasure rooms 1F: Reptite Lair 20: Reptite Lair, long room 21: Reptite Lair, Nizbel room 22: Reptite Lair 23: Hunting Range 24: Laruba Ruins, night? 25: Dactyl Nest 26: Dactyl Nest 27: Dactyl Nest, peak (no red star) 28: Tyrano Lair 29: Tyrano Lair, throne room 2A: Tyrano Lair, outside 2B: Tyrano Lair, restarts 2C: Tyrano Lair, throne room 2D: Tyrano Lair, tower with headless Tyrano 2E: Tyrano Lair, restart 2F: Tyrano Lair 30: Tyrano Lair 31: Tyrano Lair, warp room 32: Forest Maze ground template 33: Cave? 34: Forest Maze ground template with Ioka villagers and Reptites 35: Ioka Hut 36: Ioka Trading Hut 37: Ioka Hut 38: Singing Mountain, caves 39: Singing Mountain, outside 3A: Singing Mountain, lavafalls 3B: Singing Mountain, caves 3C: Singing Mountain, caves 3D: Singing Mountain, caves 3E: Singing Mountain, caves 3F: Singing Mountain, outside 40: Singing Mountain, outside 41: Singing Mountain, caves 42: Singing Mountain, peak cave 43: Singing Mountain, Forest Maze ground template 44: Singing Mountain, Forest Maze ground template 45: Singing Mountain, Forest Maze ground template 46: Singing Mountain, Forest Maze ground template 47: Sun Keep, 65,000,000 B.C. 48: Zeal Palace 49: Zeal Palace, throne room antechamber with exits 4A: Zeal Palace, throne room antechamber without exits 4B: Zeal Palace, Mammon Machine 4C: Zeal Palace, Mammon Machine 4D: Zeal Palace, Mammon Machine & Throne Room 4E: Zeal Palace, Mammon Machine & Throne Room 4F: Forest Maze ground template 50: Land Bridge 51: Skyway 52: Forest Maze ground template 53: Forest Maze ground template 54: Forest Maze ground template 55: Forest Maze ground template 56: Forest Maze ground template 57: Forest Maze ground template 58: Arris Dome, food storage 59: Forest Maze ground template 5A: Forest Maze ground template 5B: Forest Maze ground template 5C: Forest Maze ground template 5D: Forest Maze ground template 5E: Forest Maze ground template 5F: 12,000 B.C. Gate cave 60: Land Bridge 61: Land Bridge 62: Skyway 63: Enhasa 64: Skyway 65: Kajar 66: Kajar, Forest Maze ground template 67: Kajar, Guru Room 68: Kajar, Magic Tab research room 69: Forest Maze ground template 6A: Forest Maze ground template 6B: Blackbird, wing 6C: Blackbird, wing 6D: Blackbird, wing 6E: Blackbird, overhead view 6F: Blackbird, Forest Maze ground template 70: Blackbird, corridors 71: Blackbird, corridors 72: Blackbird, room 73: Blackbird, room 74: Blackbird, room 75: Blackbird, room 76: Blackbird, room 77: Blackbird, room 78: Blackbird, black screen 79: Blackbird, Dalton scene (Forest Maze ground template) 7A: Forest Maze ground template 7B: Forest Maze ground template 7C: Algetty 7D: Algetty, Inn 7E: Algetty, room 7F: Algetty, room 80: Algetty, room 81: Algetty, room 82: Algetty, weird room with red boxes 83: Algetty, chain anteroom 84: Algetty, chain room 85: Zeal, mountain skyway cave 86: Forest Maze ground template 87: Forest Maze ground template 88: Mountain of Woe 89: Mountain of Woe 8A: Mountain of Woe 8B: Mountain of Woe 8C: Mountain of Woe 8D: Mountain of Woe, peak 8E: Zeal Palace, dungeon 8F: Zeal Palace, dungeon fragment 90: Zeal Palace, dungeon 91: Zeal Palace, with Masa & Mune and Zealian man 92: Zeal Palace 93: Zeal Palace 94: 95: 96: 97: 98: 99: 9A: 9B: 9C: 9D: 9E: 9F: AO: A1: A2: A3: A4: A5: A6: A7: A8: Last Village, commons A9: Last Village, hut AA: Last Village, hut AB: Last Village, hut AC: North Cape AD: Forest Maze ground template AE: Tyrano Lair AF: Tyrano Lair, Forest Maze ground template B0: Epoch, traveling through time with orange flame background B1: Reset B2: Tent of Horrors B3: Magic Cave, outside B4: Campfire scene B5: Factory, conveyor belt room B6: Guardia Court, king's trial B7: Millennial Fair, from Gato's area B8: Guardia Treasury B9: Guardia Castle, 1000 A.D. BA: Blackbird, room BB: Blackbird, room BC: Blackbird, room BD: Blackbird, room BE: Magus's Lair, tower (exits to Choras) BF: Magus's Lair, throne anteroom (staircase with bats) C0: C1: C2: C3: C4: C5: C6: C7: C8: C9: CA: CB: CC: CD: CE: Forest Maze ground template, with Omnicrones, Henches and Reptites CF: Forest Maze ground template, with Omnicrones, Henches and Reptites D0: End of Time D1: Spekkio's Room D2: Lavos, on 1999 A.D. ground (exiting causes eruption) D3: Forest Maze ground template D4: Guardia Castle, stairway room D5: Magus's Lair, children & maid D6: Magus's Lair, gryphon statues D7: Magus's Lair, basement D8: Forest Maze ground template D9: Forest Maze ground template DA: Forest Maze ground template DB: Forest Maze ground template DC: Forest Maze ground template DD: Forest Maze ground template DE: Forest Maze ground template DF: Forest Maze ground template E0: Guardia Castle, stairway room E1: Blackbird, overhead view (flying over ocean) E2: Blackbird, room E3: Blackbird, room E4: Blackbird, room E5: Blackbird, room E6: Guardia Castle, stairway room E7: Guardia Castle, stairway room E8: Guardia Castle, stairway room E9: Guardia Castle, stairway room EA: Tyrano Lair, warp room (Guardia Castle music) EB: Guardia Court, Forest Maze ground template EC: Forest Maze ground template ED: Forest Maze ground template, with Omnicrones, Henches and Reptites EE: Lavos Core EF: Forest Maze ground template, with Omnicrones, Henches and Reptites F0: 1000 A.D. World Map F1: 600 A.D. World Map F2: 2300 A.D. (?) World Map F3: 65,000,000 B.C. World Map F4: 12,000 B.C. World Map F5: Zeal World Map F6: 12,000 B.C. World Map F7: 1999 A.D. World Map F8: F9: FA: FB: FC: FD: FE: FF:
From: Offsets (Chrono Trigger)
--ZeaLitY 23:01, 28 May 2004 (CDT)