Difference between revisions of "Location Offsets (CTP)"

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Line 2: Line 2:
 
Credit to Sage of Time for code 7E0100xx.
 
Credit to Sage of Time for code 7E0100xx.
  
Method 1 -- Entering code 7E0100xx and loading ROM.<Br>
+
Method 1 -- Entering code 7E0100xx and loading ROM.
 
Credit to Skreename.
 
Credit to Skreename.
  
Line 10: Line 10:
 
03: Lucca's House (stairs, upstairs)
 
03: Lucca's House (stairs, upstairs)
 
04: Lucca Front Room
 
04: Lucca Front Room
05: Mill Fair Front
+
05: Millennial Fair Front
06: Mill Fair Gato  
+
06: Millennial Fair Gato  
07: Mill Fair (Dance)
+
07: Millennial Fair (Dance)
08: Mill Fair Tele Demo
+
08: Millennial Fair Tele Demo
09: Mill Fair Tele (???? Future people rows)
+
09: Millennial Fair Tele (???? Future people rows)
0a: Lucca's Room
+
0A: Lucca's Room
0b: Crono's Trial (Plains backgrd, Mill Fair Music)
+
0B: Crono's Trial (Plains backgrd, Millennial Fair Music)
0c: Truce Inn (1000)
+
0C: Truce Inn (1000)
0d: Training House
+
0D: Training House
0e: (Up)
+
0E: (Up)
 
0f: Truce House (1000)
 
0f: Truce House (1000)
 
10: House (1000)
 
10: House (1000)
Line 25: Line 25:
 
12: Truce Ferry
 
12: Truce Ferry
 
13: Guardia Forest (1000)
 
13: Guardia Forest (1000)
14: Gate
+
14: Gate
 
15: Guardia Castle (1000)
 
15: Guardia Castle (1000)
16: F2Left
+
16: F2Left
17: F2 Marle's
+
17: F2 Marle's
18: Kitchen
+
18: Kitchen
19: Knight's
+
19: Knight's
1a: Hall 2 before Rainbow
+
1a: Hall 2 before Rainbow
1B: Crono's trial
+
1B: Crono's trial
1C: Chancellor escort to prison
+
1C: Chancellor escort to prison
1D: Briefing
+
1D: Briefing
1E: Battle with undead
+
1E: Battle with undead
 
1F: Medina center
 
1F: Medina center
 
20: S Side broken bridge 1000
 
20: S Side broken bridge 1000
 
21: Medina Mayor's house
 
21: Medina Mayor's house
22: Upstairs
+
22: Upstairs
 
23: Medina Inn
 
23: Medina Inn
 
24: Gate house
 
24: Gate house
Line 46: Line 46:
 
28: Melchior's house
 
28: Melchior's house
 
29: Downstairs
 
29: Downstairs
2a: Blue pyramid seal
+
2A: Blue pyramid seal
2b: 1st room under seal
+
2B: 1st room under seal
2c: Top room
+
2C: Top room
2d: 2nd under seal (left)
+
2D: 2nd under seal (left)
2e: 2nd (right)
+
2E: 2nd (right)
2f: Heckran's (No water)
+
2F: Heckran's (No water)
30: Entry
+
30: Entry
31: Water
+
31: Water
 
32: Porre Mayor present
 
32: Porre Mayor present
33: upstairs   
+
33: upstairs   
 
34: Porre House (bottommost)
 
34: Porre House (bottommost)
 
35: Porre Cafe
 
35: Porre Cafe
Line 62: Line 62:
 
38: Ferry
 
38: Ferry
 
39: Cathedral (Magus room)
 
39: Cathedral (Magus room)
3a: Choras NE house (1000)
+
3A: Choras NE house (1000)
3b: Upstairs  
+
3B: Upstairs  
3c: Choras N house (1000)
+
3C: Choras N house (1000)
3d: Choras house (1000)
+
3D: Choras house (1000)
3e: Cafe
+
3E: Cafe
3f: Toma's grave
+
3F: Toma's grave
 
40: Sun Keep (Present)
 
40: Sun Keep (Present)
 
41: Northern Ruins (Present)
 
41: Northern Ruins (Present)
Line 83: Line 83:
 
4D: NRu(P)
 
4D: NRu(P)
 
4E: NRu(P)
 
4E: NRu(P)
69: Future (Unidentified) Genocide Dome? Colisseum?
+
4F:
6c: Lucca's explanation of Marle's family line
+
50:
6d: Room in Giant's Claw
+
51:
 +
52:
 +
53:
 +
54:
 +
55:
 +
56:
 +
57:
 +
58:
 +
59:
 +
5A:
 +
5B:
 +
5C:
 +
5D:
 +
5E:
 +
5F:
 +
60:
 +
61:
 +
62:
 +
63:
 +
64:
 +
65:
 +
66:
 +
67:
 +
68:
 +
69: Future (Unidentified) Genocide Dome? Coliseum?
 +
6A:
 +
6B:
 +
6C: Lucca's explanation of Marle's family line
 +
6D: Room in Giant's Claw
 +
6E:
 +
6F:
 
70: Truce Canyon
 
70: Truce Canyon
 
71: Truce Canyon (Gate place, first time)
 
71: Truce Canyon (Gate place, first time)
Line 96: Line 126:
 
78: Guardia Castle (600?)
 
78: Guardia Castle (600?)
 
79: Guardia Up (600)
 
79: Guardia Up (600)
7a: Guardia Leene's Room (600)
+
7A: Guardia Leene's Room (600)
7b: Guardia Kitchen (600)
+
7B: Guardia Kitchen (600)
7c: Guardia Knight's Quarters (600)
+
7C: Guardia Knight's Quarters (600)
7d: Magus' Castle (Room before Flea)
+
7D: Magus' Castle (Room before Flea)
7e: Genocide Dome (Conveyor Belt)
+
7E: Genocide Dome (Conveyor Belt)
7f: (Elevator Room)
+
7F: (Elevator Room)
80: (Long Hallway)
+
80: (Long Hallway)
 
81: Cathedral (Pre-Naga-ette reveal)
 
81: Cathedral (Pre-Naga-ette reveal)
 
82: ???? (Resets to title)
 
82: ???? (Resets to title)
 +
83:
 +
84:
 
85: Broken Zenan Bridge (600)
 
85: Broken Zenan Bridge (600)
86: (1000)
+
86: (1000)
 
87: Repaired Zenan (600, Battle)
 
87: Repaired Zenan (600, Battle)
 
88: ????
 
88: ????
 +
89:
 +
8A:
 +
8B:
 +
8C:
 +
8D:
 
8E: Zealian Architecture (Door leads to Zeal throne room)
 
8E: Zealian Architecture (Door leads to Zeal throne room)
8f: ????
+
8F: ????
 
90: Denadoro Mtns (Waterfall)
 
90: Denadoro Mtns (Waterfall)
 
91: ????
 
91: ????
 
93: Denadoro
 
93: Denadoro
94: (Summit)
+
94: (Summit)
 
95: ????
 
95: ????
 
96: 94 opposite
 
96: 94 opposite
 +
97:
 
98: Porre (S House 600)
 
98: Porre (S House 600)
 
99: Porre (S House 600 US)
 
99: Porre (S House 600 US)
 
9A: Porre house (600)
 
9A: Porre house (600)
9b: ????
+
9C: ????
9c: Porre Inn (600)
+
9C: Porre Inn (600)
9d: Porre Shop (600)
+
9D: Porre Shop (600)
9e: Fiona's house
+
9E: Fiona's house
9f: Sand Pit (No solidity)
+
9F: Sand Pit (No solidity)
 
A0: Sand Pit (Big room)
 
A0: Sand Pit (Big room)
 
A1: 9f
 
A1: 9f
 +
A2:
 +
A3:
 
A4: Magic Cave
 
A4: Magic Cave
 
A5: Magus' Castle (1st time)
 
A5: Magus' Castle (1st time)
A6: (Main hall)
+
A6: (Main hall)
A7: (Conveyors)
+
A7: (Conveyors)
A8: (Ozzie's holes)
+
A8: (Ozzie's holes)
A9: (Slash)
+
A9: (Slash)
AA: (Battle before conveyors)
+
AA: (Battle before conveyors)
AB: (Flea treasure chest)
+
AB: (Flea treasure chest)
AC: (Magus Chamber)
+
AC: (Magus Chamber)
AD: (Flea Room)
+
AD: (Flea Room)
AE: (Ozzie's last stand)
+
AE: (Ozzie's last stand)
AF: (Ozzie's monster pullups)
+
AF: (Ozzie's monster pullups)
B0: (First Donkey Kong)
+
B0: (First Donkey Kong)
B1-B5: Ozzie's fort
+
B1: Ozzie's Fort
 +
B2: Ozzie's Fort
 +
B3: Ozzie's Fort
 +
B4: Ozzie's Fort
 +
B5: Ozzie's Fort
 
B6: Guardia Tower
 
B6: Guardia Tower
 +
B7:
 +
B8:
 
B9: Top House (Choras 600)
 
B9: Top House (Choras 600)
 
BA: UR House (Same)
 
BA: UR House (Same)
BB: (Upstairs)
+
BB: (Upstairs)
 
BC: Cafe(Same)
 
BC: Cafe(Same)
 
BD: Inn (Same)
 
BD: Inn (Same)
 
BE: Shop
 
BE: Shop
 
BF: Sun Keep (600)
 
BF: Sun Keep (600)
C0-C2: NRuins (600)
+
C0: NRuins (600)
C3-C4: Giant's Claw Cave part
+
C1: NRuins (600)
C5: (Rust Tyrano/Rainbow Shell)
+
C2: NRuins (600)
 +
C3: Giant's Claw Cave part
 +
C4: Giant's Claw Cave part
 +
C5: (Rust Tyrano/Rainbow Shell)
 +
C6:
 +
C7:
 +
C8:
 +
C9:
 +
CA:
 +
CB:
 +
CC:
 +
CD:
 +
CF:
 
D0: Trann Dome
 
D0: Trann Dome
D1: (Sealed Room)
+
D1: (Sealed Room)
 
D2: Bangor Dome
 
D2: Bangor Dome
D3: (Sealed Room)
+
D3: (Sealed Room)
 
D4: Factory 16 Pt1
 
D4: Factory 16 Pt1
D5: Pt2
+
D5: Pt2
 
D6: ... Other Dome
 
D6: ... Other Dome
D7: (B1, rt door)
+
D7: (B1, rt door)
D8: (B1, branching)
+
D8: (B1, branching)
D9: (B1, pre-Lavos)
+
D9: (B1, pre-Lavos)
DA: (B1, Lavos revelation)
+
DA: (B1, Lavos revelation)
DB: (B1, Guardian)
+
DB: (B1, Guardian)
DC: (B1, Sealed room)
+
DC: (B1, Sealed room)
 
DE: Reptite Lair (Top left room)
 
DE: Reptite Lair (Top left room)
 
DF: Lab 32 Pt1
 
DF: Lab 32 Pt1
E0: Pt2
+
E0: Pt2
E1: Pt3
+
E1: Pt3
 
E2: Robo Dome
 
E2: Robo Dome
E3: Open Gate
+
E3: Open Gate
 
E4: Factory 1
 
E4: Factory 1
 
E5: Factory B1 left elev
 
E5: Factory B1 left elev
E6: R-Series room
+
E6: R-Series room
E7: Cranes
+
E7: Cranes
E8: Bug room
+
E8: Bug room
E9: Treasure/Protos
+
E9: Treasure/Protos
EA: Screen
+
EA: Screen
EB: Generator/ZABIE
+
EB: Generator/ZABIE
 
EC: Sewer Access
 
EC: Sewer Access
ED: Pt2
+
ED: Pt2
 
EE: Cave, 1 treasure chest, no exit
 
EE: Cave, 1 treasure chest, no exit
 
EF: ?Sewer Part? (No exit)
 
EF: ?Sewer Part? (No exit)
 
F1: Keeper's Dome
 
F1: Keeper's Dome
F2: Belthasar's notes
+
F2: Belthasar's notes
F3: Epoch
+
F3: Epoch
 
F4: Death Peak pt1
 
F4: Death Peak pt1
F5: reset
+
F5: reset
F6: reset
+
F6: reset
F7: reset
+
F7: reset
 
F8: Geno entrance
 
F8: Geno entrance
 
F9: Geno (Bottom Convey)
 
F9: Geno (Bottom Convey)
 
FA: Genocide (Top of Conveyor)
 
FA: Genocide (Top of Conveyor)
 
FB: Sun Palace
 
FB: Sun Palace
 +
FC:
 +
FD:
 +
FE:
 
FF: Sun Keep (2300)
 
FF: Sun Keep (2300)
  
Method 2 -- Loading ROM and entering code 7E0100xx.<br>
+
Method 2 -- Loading ROM and entering code 7E0100xx.
 
Credit to ZeaLitY.
 
Credit to ZeaLitY.
  
00: Geno Dome, by four switches<br>
+
00: Geno Dome, by four switches
01: Geno Dome, treasure room<br>
+
01: Geno Dome, treasure room
02: Geno Dome, treasure room with three robot niches<br>
+
02: Geno Dome, treasure room with three robot niches
03: Factory, treasure room with Protos<br>
+
03: Factory, treasure room with Protos
04: Death Peak, second area E<br>
+
04: Death Peak, second area E
05: Death Peak, strange area E<br>
+
05: Death Peak, strange area E
06: Death Peak, ice bridge<br>
+
06: Death Peak, ice bridge
07: Death Peak, ice bridge<br>
+
07: Death Peak, ice bridge
08: Death Peak, caves<br>
+
08: Death Peak, caves
09: Death Peak, peak<br>
+
09: Death Peak, peak
0A: Death Peak, Forest Maze ground template<br>
+
0A: Death Peak, Forest Maze ground template
0B: Death Peak, Geno Dome conveyor belt<br>
+
0B: Death Peak, Geno Dome conveyor belt
0C: Geno Dome, Mother Brain room<br>
+
0C: Geno Dome, Mother Brain room
0D: Geno Dome, human extermination room<br>
+
0D: Geno Dome, human extermination room
0E: Giant's Claw treasure room<br>
+
0E: Giant's Claw treasure room
0F: Crono's House, opening scene (cannot go downstairs)<br>
+
0F: Crono's House, opening scene (cannot go downstairs)
10: Mystic Mountain, peak<br>
+
10: Mystic Mountain, peak
11: Mystic Mountain, foot<br>
+
11: Mystic Mountain, foot
12: Mystic Mountain, path<br>
+
12: Mystic Mountain, path
13: Chief's Hut<br>
+
13: Chief's Hut
14: Ioka Hut<br>
+
14: Ioka Hut
15: Ioka Trader Hut<br>
+
15: Ioka Trader Hut
16: Ioka Hut<br>
+
16: Ioka Hut
17: Ioka Commons<br>
+
17: Ioka Commons
18: Ioka Commons, night<br>
+
18: Ioka Commons, night
19: Forest Maze<br>
+
19: Forest Maze
1A: Forest Maze, with footprints<br>
+
1A: Forest Maze, with footprints
1B: Reptite Lair<br>
+
1B: Reptite Lair
1C: Reptite Lair<br>
+
1C: Reptite Lair
1D: Reptite Lair<br>
+
1D: Reptite Lair
1E: Reptite Lair, four treasure rooms<br>
+
1E: Reptite Lair, four treasure rooms
1F: Reptite Lair<br>
+
1F: Reptite Lair
20: Reptite Lair, long room<br>
+
20: Reptite Lair, long room
21: Reptite Lair, Nizbel room<br>
+
21: Reptite Lair, Nizbel room
22: Reptite Lair<br>
+
22: Reptite Lair
23: Hunting Range<br>
+
23: Hunting Range
24: Laruba Ruins, night?<br>
+
24: Laruba Ruins, night?
25: Dactyl Nest<br>
+
25: Dactyl Nest
26: Dactyl Nest<br>
+
26: Dactyl Nest
27: Dactyl Nest, peak (no red star)<br>
+
27: Dactyl Nest, peak (no red star)
28: Tyrano Lair<br>
+
28: Tyrano Lair
29: Tyrano Lair, throne room<br>
+
29: Tyrano Lair, throne room
2A: Tyrano Lair, outside<br>
+
2A: Tyrano Lair, outside
2B: Tyrano Lair, restarts<br>
+
2B: Tyrano Lair, restarts
2C: Tyrano Lair, throne room<br>
+
2C: Tyrano Lair, throne room
2D: Tyrano Lair, tower with headless Tyrano<br>
+
2D: Tyrano Lair, tower with headless Tyrano
2E: Tyrano Lair, restart<br>
+
2E: Tyrano Lair, restart
2F: Tyrano Lair<br>
+
2F: Tyrano Lair
30: Tyrano Lair<br>
+
30: Tyrano Lair
31: Tyrano Lair, warp room<br>
+
31: Tyrano Lair, warp room
32: Forest Maze ground template<br>
+
32: Forest Maze ground template
33: Cave?<br>
+
33: Cave?
34: Forest Maze ground template with Ioka villagers and Reptites<br>
+
34: Forest Maze ground template with Ioka villagers and Reptites
35: Ioka Hut<br>
+
35: Ioka Hut
36: Ioka Trading Hut<br>
+
36: Ioka Trading Hut
37: Ioka Hut<br>
+
37: Ioka Hut
38: Singing Mountain, caves<br>
+
38: Singing Mountain, caves
39: Singing Mountain, outside<br>
+
39: Singing Mountain, outside
3A: Singing Mountain, lavafalls<br>
+
3A: Singing Mountain, lavafalls
3B: Singing Mountain, caves<br>
+
3B: Singing Mountain, caves
3C: Singing Mountain, caves<br>
+
3C: Singing Mountain, caves
3D: Singing Mountain, caves<br>
+
3D: Singing Mountain, caves
3E: Singing Mountain, caves<br>
+
3E: Singing Mountain, caves
3F: Singing Mountain, outside<br>
+
3F: Singing Mountain, outside
40: Singing Mountain, outside<br>
+
40: Singing Mountain, outside
41: Singing Mountain, caves<br>
+
41: Singing Mountain, caves
42: Singing Mountain, peak cave<br>
+
42: Singing Mountain, peak cave
43: Singing Mountain, Forest Maze ground template<br>
+
43: Singing Mountain, Forest Maze ground template
44: Singing Mountain, Forest Maze ground template<br>
+
44: Singing Mountain, Forest Maze ground template
45: Singing Mountain, Forest Maze ground template<br>
+
45: Singing Mountain, Forest Maze ground template
46: Singing Mountain, Forest Maze ground template<br>
+
46: Singing Mountain, Forest Maze ground template
47: Sun Keep, 65,000,000 B.C.<br>
+
47: Sun Keep, 65,000,000 B.C.
48: Zeal Palace<br>
+
48: Zeal Palace
49: Zeal Palace, throne room antechamber with exits<br>
+
49: Zeal Palace, throne room antechamber with exits
4A: Zeal Palace, throne room antechamber without exits<br>
+
4A: Zeal Palace, throne room antechamber without exits
4B: Zeal Palace, Mammon Machine<br>
+
4B: Zeal Palace, Mammon Machine
4C: Zeal Palace, Mammon Machine<br>
+
4C: Zeal Palace, Mammon Machine
4D: Zeal Palace, Mammon Machine & Throne Room<br>
+
4D: Zeal Palace, Mammon Machine & Throne Room
4E: Zeal Palace, Mammon Machine & Throne Room<br>
+
4E: Zeal Palace, Mammon Machine & Throne Room
4F: Forest Maze ground template<br>
+
4F: Forest Maze ground template
50: Land Bridge<br>
+
50: Land Bridge
51: Skyway<br>
+
51: Skyway
52: Forest Maze ground template<br>
+
52: Forest Maze ground template
53: Forest Maze ground template<br>
+
53: Forest Maze ground template
54: Forest Maze ground template<br>
+
54: Forest Maze ground template
55: Forest Maze ground template<br>
+
55: Forest Maze ground template
56: Forest Maze ground template<br>
+
56: Forest Maze ground template
57: Forest Maze ground template<br>
+
57: Forest Maze ground template
58: Arris Dome, food storage<br>
+
58: Arris Dome, food storage
59: Forest Maze ground template<br>
+
59: Forest Maze ground template
5A: Forest Maze ground template<br>
+
5A: Forest Maze ground template
5B: Forest Maze ground template<br>
+
5B: Forest Maze ground template
5C: Forest Maze ground template<br>
+
5C: Forest Maze ground template
5D: Forest Maze ground template<br>
+
5D: Forest Maze ground template
5E: Forest Maze ground template<br>
+
5E: Forest Maze ground template
5F: 12,000 B.C. Gate cave<br>
+
5F: 12,000 B.C. Gate cave
60: Land Bridge<br>
+
60: Land Bridge
61: Land Bridge<br>
+
61: Land Bridge
62: Skyway<br>
+
62: Skyway
63: Enhasa<br>
+
63: Enhasa
64: Skyway<br>
+
64: Skyway
65: Kajar<br>
+
65: Kajar
66: Kajar, Forest Maze ground template<br>
+
66: Kajar, Forest Maze ground template
67: Kajar, Guru Room<br>
+
67: Kajar, Guru Room
68: Kajar, Magic Tab research room<br>
+
68: Kajar, Magic Tab research room
69: Forest Maze ground template<br>
+
69: Forest Maze ground template
6A: Forest Maze ground template<br>
+
6A: Forest Maze ground template
6B: Blackbird, wing<br>
+
6B: Blackbird, wing
6C: Blackbird, wing<br>
+
6C: Blackbird, wing
6D: Blackbird, wing<br>
+
6D: Blackbird, wing
6E: Blackbird, overhead view<br>
+
6E: Blackbird, overhead view
6F: Blackbird, Forest Maze ground template<br>
+
6F: Blackbird, Forest Maze ground template
70: Blackbird, corridors<br>
+
70: Blackbird, corridors
71: Blackbird, corridors<br>
+
71: Blackbird, corridors
72: Blackbird, room<br>
+
72: Blackbird, room
73: Blackbird, room<br>
+
73: Blackbird, room
74: Blackbird, room<br>
+
74: Blackbird, room
75: Blackbird, room<br>
+
75: Blackbird, room
76: Blackbird, room<br>
+
76: Blackbird, room
77: Blackbird, room<br>
+
77: Blackbird, room
78: Blackbird, black screen<br>
+
78: Blackbird, black screen
79: Blackbird, Dalton scene (Forest Maze ground template)<br>
+
79: Blackbird, Dalton scene (Forest Maze ground template)
7A: Forest Maze ground template<br>
+
7A: Forest Maze ground template
7B: Forest Maze ground template<br>
+
7B: Forest Maze ground template
7C: Algetty<br>
+
7C: Algetty
7D: Algetty, Inn<br>
+
7D: Algetty, Inn
7E: Algetty, room<br>
+
7E: Algetty, room
7F: Algetty, room<br>
+
7F: Algetty, room
80: Algetty, room<br>
+
80: Algetty, room
81: Algetty, room<br>
+
81: Algetty, room
82: Algetty, weird room with red boxes<br>
+
82: Algetty, weird room with red boxes
83: Algetty, chain anteroom<br>
+
83: Algetty, chain anteroom
84: Algetty, chain room<br>
+
84: Algetty, chain room
85: Zeal, mountain skyway cave<br>
+
85: Zeal, mountain skyway cave
86: Forest Maze ground template<br>
+
86: Forest Maze ground template
87: Forest Maze ground template<br>
+
87: Forest Maze ground template
88: Mountain of Woe<br>
+
88: Mountain of Woe
89: Mountain of Woe<br>
+
89: Mountain of Woe
8A: Mountain of Woe<br>
+
8A: Mountain of Woe
8B: Mountain of Woe<br>
+
8B: Mountain of Woe
8C: Mountain of Woe<br>
+
8C: Mountain of Woe
8D: Mountain of Woe, peak<br>
+
8D: Mountain of Woe, peak
8E: Zeal Palace, dungeon<br>
+
8E: Zeal Palace, dungeon
8F: Zeal Palace, dungeon fragment<br>
+
8F: Zeal Palace, dungeon fragment
90: Zeal Palace, dungeon<br>
+
90: Zeal Palace, dungeon
91: Zeal Palace, with Masa & Mune and Zealian man<br>
+
91: Zeal Palace, with Masa & Mune and Zealian man
92: Zeal Palace<br>
+
92: Zeal Palace
93: Zeal Palace<br>
+
93: Zeal Palace
94:<br>
+
94:
95:<br>
+
95:
96:<br>
+
96:
97:<br>
+
97:
98:<br>
+
98:
99:<br>
+
99:
9A:<br>
+
9A:
9B:<br>
+
9B:
9C:<br>
+
9C:
9D:<br>
+
9D:
9E:<br>
+
9E:
9F:<br>
+
9F:
AO:<br>
+
AO:
A1:<br>
+
A1:
A2:<br>
+
A2:
A3:<br>
+
A3:
A4:<br>
+
A4:
A5:<br>
+
A5:
A6:<br>
+
A6:
A7:<br>
+
A7:
A8: Last Village, commons<br>
+
A8: Last Village, commons
A9: Last Village, hut<br>
+
A9: Last Village, hut
AA: Last Village, hut<br>
+
AA: Last Village, hut
AB: Last Village, hut<br>
+
AB: Last Village, hut
AC: North Cape<br>
+
AC: North Cape
AD: Forest Maze ground template<br>
+
AD: Forest Maze ground template
AE: Tyrano Lair<br>
+
AE: Tyrano Lair
AF: Tyrano Lair, Forest Maze ground template<br>
+
AF: Tyrano Lair, Forest Maze ground template
B0: Epoch, traveling through time with orange flame background<br>
+
B0: Epoch, traveling through time with orange flame background
B1: Reset<br>
+
B1: Reset
B2: Tent of Horrors<br>
+
B2: Tent of Horrors
B3: Magic Cave, outside<br>
+
B3: Magic Cave, outside
B4: Campfire scene<br>
+
B4: Campfire scene
B5: Factory, conveyor belt room<br>
+
B5: Factory, conveyor belt room
B6: Guardia Court, king's trial<br>
+
B6: Guardia Court, king's trial
B7: Millennial Fair, from Gato's area<br>
+
B7: Millennial Fair, from Gato's area
B8: Guardia Treasury<br>
+
B8: Guardia Treasury
B9: Guardia Castle, 1000 A.D.<br>
+
B9: Guardia Castle, 1000 A.D.
BA: Blackbird, room<br>
+
BA: Blackbird, room
BB: Blackbird, room<br>
+
BB: Blackbird, room
BC: Blackbird, room<br>
+
BC: Blackbird, room
BD: Blackbird, room<br>
+
BD: Blackbird, room
BE: Magus's Lair, tower (exits to Choras)<br>
+
BE: Magus's Lair, tower (exits to Choras)
BF: Magus's Lair, throne anteroom (staircase with bats)<br>
+
BF: Magus's Lair, throne anteroom (staircase with bats)
C0:<br>
+
C0:
C1:<br>
+
C1:
C2:<br>
+
C2:
C3:<br>
+
C3:
C4:<br>
+
C4:
C5:<br>
+
C5:
C6:<br>
+
C6:
C7:<br>
+
C7:
C8:<br>
+
C8:
C9:<br>
+
C9:
CA:<br>
+
CA:
CB:<br>
+
CB:
CC:<br>
+
CC:
CD:<br>
+
CD:
CE: Forest Maze ground template, with Omnicrones, Henches and Reptites<br>
+
CE: Forest Maze ground template, with Omnicrones, Henches and Reptites
CF: Forest Maze ground template, with Omnicrones, Henches and Reptites<br>
+
CF: Forest Maze ground template, with Omnicrones, Henches and Reptites
D0: End of Time<br>
+
D0: End of Time
D1: Spekkio's Room<br>
+
D1: Spekkio's Room
D2: Lavos, on 1999 A.D. ground (exiting causes eruption)<br>
+
D2: Lavos, on 1999 A.D. ground (exiting causes eruption)
D3: Forest Maze ground template<br>
+
D3: Forest Maze ground template
D4: Guardia Castle, stairway room<br>
+
D4: Guardia Castle, stairway room
D5: Magus's Lair, children & maid<br>
+
D5: Magus's Lair, children & maid
D6: Magus's Lair, gryphon statues<br>
+
D6: Magus's Lair, gryphon statues
D7: Magus's Lair, basement<br>
+
D7: Magus's Lair, basement
D8: Forest Maze ground template<br>
+
D8: Forest Maze ground template
D9: Forest Maze ground template<br>
+
D9: Forest Maze ground template
DA: Forest Maze ground template<br>
+
DA: Forest Maze ground template
DB: Forest Maze ground template<br>
+
DB: Forest Maze ground template
DC: Forest Maze ground template<br>
+
DC: Forest Maze ground template
DD: Forest Maze ground template<br>
+
DD: Forest Maze ground template
DE: Forest Maze ground template<br>
+
DE: Forest Maze ground template
DF: Forest Maze ground template<br>
+
DF: Forest Maze ground template
E0: Guardia Castle, stairway room<br>
+
E0: Guardia Castle, stairway room
E1: Blackbird, overhead view (flying over ocean)<br>
+
E1: Blackbird, overhead view (flying over ocean)
E2: Blackbird, room<br>
+
E2: Blackbird, room
E3: Blackbird, room<br>
+
E3: Blackbird, room
E4: Blackbird, room<br>
+
E4: Blackbird, room
E5: Blackbird, room<br>
+
E5: Blackbird, room
E6: Guardia Castle, stairway room<br>
+
E6: Guardia Castle, stairway room
E7: Guardia Castle, stairway room<br>
+
E7: Guardia Castle, stairway room
E8: Guardia Castle, stairway room<br>
+
E8: Guardia Castle, stairway room
E9: Guardia Castle, stairway room<br>
+
E9: Guardia Castle, stairway room
EA: Tyrano Lair, warp room (Guardia Castle music)<br>
+
EA: Tyrano Lair, warp room (Guardia Castle music)
EB: Guardia Court, Forest Maze ground template<br>
+
EB: Guardia Court, Forest Maze ground template
EC: Forest Maze ground template<br>
+
EC: Forest Maze ground template
ED: Forest Maze ground template, with Omnicrones, Henches and Reptites<br>
+
ED: Forest Maze ground template, with Omnicrones, Henches and Reptites
EE: Lavos Core<br>
+
EE: Lavos Core
EF: Forest Maze ground template, with Omnicrones, Henches and Reptites<br>
+
EF: Forest Maze ground template, with Omnicrones, Henches and Reptites
F0: 1000 A.D. World Map<br>
+
F0: 1000 A.D. World Map
F1: 600 A.D. World Map<br>
+
F1: 600 A.D. World Map
F2: 2300 A.D. (?) World Map<br>
+
F2: 2300 A.D. (?) World Map
F3: 65,000,000 B.C. World Map<br>
+
F3: 65,000,000 B.C. World Map
F4: 12,000 B.C. World Map<br>
+
F4: 12,000 B.C. World Map
F5: Zeal World Map<br>
+
F5: Zeal World Map
F6: 12,000 B.C. World Map<br>
+
F6: 12,000 B.C. World Map
F7: 1999 A.D. World Map<br>
+
F7: 1999 A.D. World Map
F8:<br>
+
F8:
F9:<br>
+
F9:
FA:<br>
+
FA:
FB:<br>
+
FB:
 
FC:
 
FC:
FD:<br>
+
FD:
FE:<br>
+
FE:
 
FF:
 
FF:
 
</pre>
 
</pre>
Line 459: Line 520:
  
 
--[[User:ZeaLitY|ZeaLitY]] 23:01, 28 May 2004 (CDT)
 
--[[User:ZeaLitY|ZeaLitY]] 23:01, 28 May 2004 (CDT)
</pre>
 

Revision as of 04:16, 31 May 2004

Credit to Sage of Time for code 7E0100xx.

Method 1 -- Entering code 7E0100xx and loading ROM.
Credit to Skreename.

00: Title
01: Crono Downstairs 1st
02: Crono Up 1
03: Lucca's House (stairs, upstairs)
04: Lucca Front Room
05: Millennial Fair Front
06: Millennial Fair Gato 
07: Millennial Fair (Dance)
08: Millennial Fair Tele Demo
09: Millennial Fair Tele (???? Future people rows)
0A: Lucca's Room
0B: Crono's Trial (Plains backgrd, Millennial Fair Music)
0C: Truce Inn (1000)
0D: Training House
0E: (Up)
0f: Truce House (1000)
10: House (1000)
11: Shop (1000 Poyozo?)
12: Truce Ferry
13: Guardia Forest (1000)
14: Gate
15: Guardia Castle (1000)
16: F2Left
17: F2 Marle's
18: Kitchen
19: Knight's
1a: Hall 2 before Rainbow
1B: Crono's trial
1C: Chancellor escort to prison
1D: Briefing
1E: Battle with undead
1F: Medina center
20: S Side broken bridge 1000
21: Medina Mayor's house
22: Upstairs
23: Medina Inn
24: Gate house
25: Other house
27: Shop
28: Melchior's house
29: Downstairs
2A: Blue pyramid seal
2B: 1st room under seal
2C: Top room
2D: 2nd under seal (left)
2E: 2nd (right)
2F: Heckran's (No water)
30: Entry
31: Water
32: Porre Mayor present
33: upstairs  
34: Porre House (bottommost)
35: Porre Cafe
36: Shop
37: Inn
38: Ferry
39: Cathedral (Magus room)
3A: Choras NE house (1000)
3B: Upstairs 
3C: Choras N house (1000)
3D: Choras house (1000)
3E: Cafe
3F: Toma's grave
40: Sun Keep (Present)
41: Northern Ruins (Present)
42: Northern Ruins (Present)
43: Northern Ruins (Present)
44: Northern Ruins (Present)
45: Northern Ruins (Present)
46: Northern Ruins (Present) (Different room warps)
47: Guardia Prison (Crono's Cell)
48: Guardia Prison (Hallway)
49: Northern Ruins (Pres)
4A: NRu(P)
4B: Guardia Prison (Tower Outside)
4C: NRu(P)
4D: NRu(P)
4E: NRu(P)
4F:
50:
51:
52:
53:
54:
55:
56:
57:
58:
59:
5A:
5B:
5C:
5D:
5E:
5F:
60:
61:
62:
63:
64:
65:
66:
67:
68:
69: Future (Unidentified) Genocide Dome? Coliseum?
6A:
6B:
6C: Lucca's explanation of Marle's family line
6D: Room in Giant's Claw
6E:
6F:
70: Truce Canyon
71: Truce Canyon (Gate place, first time)
72: TL house in Truce, 600AD
73: Banta's House
74: Truce Inn (600AD)
75: Truce Inn upstairs (600)
76: Shop (600)
77: Guardia Forest (600)
78: Guardia Castle (600?)
79: Guardia Up (600)
7A: Guardia Leene's Room (600)
7B: Guardia Kitchen (600)
7C: Guardia Knight's Quarters (600)
7D: Magus' Castle (Room before Flea)
7E: Genocide Dome (Conveyor Belt)
7F: (Elevator Room)
80: (Long Hallway)
81: Cathedral (Pre-Naga-ette reveal)
82: ???? (Resets to title)
83:
84:
85: Broken Zenan Bridge (600)
86: (1000)
87: Repaired Zenan (600, Battle)
88: ????
89:
8A:
8B:
8C:
8D:
8E: Zealian Architecture (Door leads to Zeal throne room)
8F: ????
90: Denadoro Mtns (Waterfall)
91: ????
93: Denadoro
94: (Summit)
95: ????
96: 94 opposite
97:
98: Porre (S House 600)
99: Porre (S House 600 US)
9A: Porre house (600)
9C: ????
9C: Porre Inn (600)
9D: Porre Shop (600)
9E: Fiona's house
9F: Sand Pit (No solidity)
A0: Sand Pit (Big room)
A1: 9f
A2:
A3:
A4: Magic Cave
A5: Magus' Castle (1st time)
A6: (Main hall)
A7: (Conveyors)
A8: (Ozzie's holes)
A9: (Slash)
AA: (Battle before conveyors)
AB: (Flea treasure chest)
AC: (Magus Chamber)
AD: (Flea Room)
AE: (Ozzie's last stand)
AF: (Ozzie's monster pullups)
B0: (First Donkey Kong)
B1: Ozzie's Fort
B2: Ozzie's Fort
B3: Ozzie's Fort
B4: Ozzie's Fort
B5: Ozzie's Fort
B6: Guardia Tower
B7:
B8:
B9: Top House (Choras 600)
BA: UR House (Same)
BB: (Upstairs)
BC: Cafe(Same)
BD: Inn (Same)
BE: Shop
BF: Sun Keep (600)
C0: NRuins (600)
C1: NRuins (600)
C2: NRuins (600)
C3: Giant's Claw Cave part
C4: Giant's Claw Cave part
C5: (Rust Tyrano/Rainbow Shell)
C6:
C7:
C8:
C9:
CA:
CB:
CC:
CD:
CF:
D0: Trann Dome
D1: (Sealed Room)
D2: Bangor Dome
D3: (Sealed Room)
D4: Factory 16 Pt1
D5: Pt2
D6: ... Other Dome
D7: (B1, rt door)
D8: (B1, branching)
D9: (B1, pre-Lavos)
DA: (B1, Lavos revelation)
DB: (B1, Guardian)
DC: (B1, Sealed room)
DE: Reptite Lair (Top left room)
DF: Lab 32 Pt1
E0: Pt2
E1: Pt3
E2: Robo Dome
E3: Open Gate
E4: Factory 1
E5: Factory B1 left elev
E6: R-Series room
E7: Cranes
E8: Bug room
E9: Treasure/Protos
EA: Screen
EB: Generator/ZABIE
EC: Sewer Access
ED: Pt2
EE: Cave, 1 treasure chest, no exit
EF: ?Sewer Part? (No exit)
F1: Keeper's Dome
F2: Belthasar's notes
F3: Epoch
F4: Death Peak pt1
F5: reset
F6: reset
F7: reset
F8: Geno entrance
F9: Geno (Bottom Convey)
FA: Genocide (Top of Conveyor)
FB: Sun Palace
FC:
FD:
FE:
FF: Sun Keep (2300)

Method 2 -- Loading ROM and entering code 7E0100xx.
Credit to ZeaLitY.

00: Geno Dome, by four switches
01: Geno Dome, treasure room
02: Geno Dome, treasure room with three robot niches
03: Factory, treasure room with Protos
04: Death Peak, second area E
05: Death Peak, strange area E
06: Death Peak, ice bridge
07: Death Peak, ice bridge
08: Death Peak, caves
09: Death Peak, peak
0A: Death Peak, Forest Maze ground template
0B: Death Peak, Geno Dome conveyor belt
0C: Geno Dome, Mother Brain room
0D: Geno Dome, human extermination room
0E: Giant's Claw treasure room
0F: Crono's House, opening scene (cannot go downstairs)
10: Mystic Mountain, peak
11: Mystic Mountain, foot
12: Mystic Mountain, path
13: Chief's Hut
14: Ioka Hut
15: Ioka Trader Hut
16: Ioka Hut
17: Ioka Commons
18: Ioka Commons, night
19: Forest Maze
1A: Forest Maze, with footprints
1B: Reptite Lair
1C: Reptite Lair
1D: Reptite Lair
1E: Reptite Lair, four treasure rooms
1F: Reptite Lair
20: Reptite Lair, long room
21: Reptite Lair, Nizbel room
22: Reptite Lair
23: Hunting Range
24: Laruba Ruins, night?
25: Dactyl Nest
26: Dactyl Nest
27: Dactyl Nest, peak (no red star)
28: Tyrano Lair
29: Tyrano Lair, throne room
2A: Tyrano Lair, outside
2B: Tyrano Lair, restarts
2C: Tyrano Lair, throne room
2D: Tyrano Lair, tower with headless Tyrano
2E: Tyrano Lair, restart
2F: Tyrano Lair
30: Tyrano Lair
31: Tyrano Lair, warp room
32: Forest Maze ground template
33: Cave?
34: Forest Maze ground template with Ioka villagers and Reptites
35: Ioka Hut
36: Ioka Trading Hut
37: Ioka Hut
38: Singing Mountain, caves
39: Singing Mountain, outside
3A: Singing Mountain, lavafalls
3B: Singing Mountain, caves
3C: Singing Mountain, caves
3D: Singing Mountain, caves
3E: Singing Mountain, caves
3F: Singing Mountain, outside
40: Singing Mountain, outside
41: Singing Mountain, caves
42: Singing Mountain, peak cave
43: Singing Mountain, Forest Maze ground template
44: Singing Mountain, Forest Maze ground template
45: Singing Mountain, Forest Maze ground template
46: Singing Mountain, Forest Maze ground template
47: Sun Keep, 65,000,000 B.C.
48: Zeal Palace
49: Zeal Palace, throne room antechamber with exits
4A: Zeal Palace, throne room antechamber without exits
4B: Zeal Palace, Mammon Machine
4C: Zeal Palace, Mammon Machine
4D: Zeal Palace, Mammon Machine & Throne Room
4E: Zeal Palace, Mammon Machine & Throne Room
4F: Forest Maze ground template
50: Land Bridge
51: Skyway
52: Forest Maze ground template
53: Forest Maze ground template
54: Forest Maze ground template
55: Forest Maze ground template
56: Forest Maze ground template
57: Forest Maze ground template
58: Arris Dome, food storage
59: Forest Maze ground template
5A: Forest Maze ground template
5B: Forest Maze ground template
5C: Forest Maze ground template
5D: Forest Maze ground template
5E: Forest Maze ground template
5F: 12,000 B.C. Gate cave
60: Land Bridge
61: Land Bridge
62: Skyway
63: Enhasa
64: Skyway
65: Kajar
66: Kajar, Forest Maze ground template
67: Kajar, Guru Room
68: Kajar, Magic Tab research room
69: Forest Maze ground template
6A: Forest Maze ground template
6B: Blackbird, wing
6C: Blackbird, wing
6D: Blackbird, wing
6E: Blackbird, overhead view
6F: Blackbird, Forest Maze ground template
70: Blackbird, corridors
71: Blackbird, corridors
72: Blackbird, room
73: Blackbird, room
74: Blackbird, room
75: Blackbird, room
76: Blackbird, room
77: Blackbird, room
78: Blackbird, black screen
79: Blackbird, Dalton scene (Forest Maze ground template)
7A: Forest Maze ground template
7B: Forest Maze ground template
7C: Algetty
7D: Algetty, Inn
7E: Algetty, room
7F: Algetty, room
80: Algetty, room
81: Algetty, room
82: Algetty, weird room with red boxes
83: Algetty, chain anteroom
84: Algetty, chain room
85: Zeal, mountain skyway cave
86: Forest Maze ground template
87: Forest Maze ground template
88: Mountain of Woe
89: Mountain of Woe
8A: Mountain of Woe
8B: Mountain of Woe
8C: Mountain of Woe
8D: Mountain of Woe, peak
8E: Zeal Palace, dungeon
8F: Zeal Palace, dungeon fragment
90: Zeal Palace, dungeon
91: Zeal Palace, with Masa & Mune and Zealian man
92: Zeal Palace
93: Zeal Palace
94:
95:
96:
97:
98:
99:
9A:
9B:
9C:
9D:
9E:
9F:
AO:
A1:
A2:
A3:
A4:
A5:
A6:
A7:
A8: Last Village, commons
A9: Last Village, hut
AA: Last Village, hut
AB: Last Village, hut
AC: North Cape
AD: Forest Maze ground template
AE: Tyrano Lair
AF: Tyrano Lair, Forest Maze ground template
B0: Epoch, traveling through time with orange flame background
B1: Reset
B2: Tent of Horrors
B3: Magic Cave, outside
B4: Campfire scene
B5: Factory, conveyor belt room
B6: Guardia Court, king's trial
B7: Millennial Fair, from Gato's area
B8: Guardia Treasury
B9: Guardia Castle, 1000 A.D.
BA: Blackbird, room
BB: Blackbird, room
BC: Blackbird, room
BD: Blackbird, room
BE: Magus's Lair, tower (exits to Choras)
BF: Magus's Lair, throne anteroom (staircase with bats)
C0:
C1:
C2:
C3:
C4:
C5:
C6:
C7:
C8:
C9:
CA:
CB:
CC:
CD:
CE: Forest Maze ground template, with Omnicrones, Henches and Reptites
CF: Forest Maze ground template, with Omnicrones, Henches and Reptites
D0: End of Time
D1: Spekkio's Room
D2: Lavos, on 1999 A.D. ground (exiting causes eruption)
D3: Forest Maze ground template
D4: Guardia Castle, stairway room
D5: Magus's Lair, children & maid
D6: Magus's Lair, gryphon statues
D7: Magus's Lair, basement
D8: Forest Maze ground template
D9: Forest Maze ground template
DA: Forest Maze ground template
DB: Forest Maze ground template
DC: Forest Maze ground template
DD: Forest Maze ground template
DE: Forest Maze ground template
DF: Forest Maze ground template
E0: Guardia Castle, stairway room
E1: Blackbird, overhead view (flying over ocean)
E2: Blackbird, room
E3: Blackbird, room
E4: Blackbird, room
E5: Blackbird, room
E6: Guardia Castle, stairway room
E7: Guardia Castle, stairway room
E8: Guardia Castle, stairway room
E9: Guardia Castle, stairway room
EA: Tyrano Lair, warp room (Guardia Castle music)
EB: Guardia Court, Forest Maze ground template
EC: Forest Maze ground template
ED: Forest Maze ground template, with Omnicrones, Henches and Reptites
EE: Lavos Core
EF: Forest Maze ground template, with Omnicrones, Henches and Reptites
F0: 1000 A.D. World Map
F1: 600 A.D. World Map
F2: 2300 A.D. (?) World Map
F3: 65,000,000 B.C. World Map
F4: 12,000 B.C. World Map
F5: Zeal World Map
F6: 12,000 B.C. World Map
F7: 1999 A.D. World Map
F8:
F9:
FA:
FB:
FC:
FD:
FE:
FF:

From: Offsets (Chrono Trigger)

--ZeaLitY 23:01, 28 May 2004 (CDT)