Difference between revisions of "Location Offsets (CTP)"
From Chrono Compendium
Line 2: | Line 2: | ||
Credit to Sage of Time for code 7E0100xx. | Credit to Sage of Time for code 7E0100xx. | ||
− | Method 1 -- Entering code 7E0100xx and loading ROM. | + | Method 1 -- Entering code 7E0100xx and loading ROM. |
Credit to Skreename. | Credit to Skreename. | ||
Line 10: | Line 10: | ||
03: Lucca's House (stairs, upstairs) | 03: Lucca's House (stairs, upstairs) | ||
04: Lucca Front Room | 04: Lucca Front Room | ||
− | 05: | + | 05: Millennial Fair Front |
− | 06: | + | 06: Millennial Fair Gato |
− | 07: | + | 07: Millennial Fair (Dance) |
− | 08: | + | 08: Millennial Fair Tele Demo |
− | 09: | + | 09: Millennial Fair Tele (???? Future people rows) |
− | + | 0A: Lucca's Room | |
− | + | 0B: Crono's Trial (Plains backgrd, Millennial Fair Music) | |
− | + | 0C: Truce Inn (1000) | |
− | + | 0D: Training House | |
− | + | 0E: (Up) | |
0f: Truce House (1000) | 0f: Truce House (1000) | ||
10: House (1000) | 10: House (1000) | ||
Line 25: | Line 25: | ||
12: Truce Ferry | 12: Truce Ferry | ||
13: Guardia Forest (1000) | 13: Guardia Forest (1000) | ||
− | 14: | + | 14: Gate |
15: Guardia Castle (1000) | 15: Guardia Castle (1000) | ||
− | 16: | + | 16: F2Left |
− | 17: | + | 17: F2 Marle's |
− | 18: | + | 18: Kitchen |
− | 19: | + | 19: Knight's |
− | 1a: | + | 1a: Hall 2 before Rainbow |
− | 1B: | + | 1B: Crono's trial |
− | 1C: | + | 1C: Chancellor escort to prison |
− | 1D: | + | 1D: Briefing |
− | 1E: | + | 1E: Battle with undead |
1F: Medina center | 1F: Medina center | ||
20: S Side broken bridge 1000 | 20: S Side broken bridge 1000 | ||
21: Medina Mayor's house | 21: Medina Mayor's house | ||
− | 22: | + | 22: Upstairs |
23: Medina Inn | 23: Medina Inn | ||
24: Gate house | 24: Gate house | ||
Line 46: | Line 46: | ||
28: Melchior's house | 28: Melchior's house | ||
29: Downstairs | 29: Downstairs | ||
− | + | 2A: Blue pyramid seal | |
− | + | 2B: 1st room under seal | |
− | + | 2C: Top room | |
− | + | 2D: 2nd under seal (left) | |
− | + | 2E: 2nd (right) | |
− | + | 2F: Heckran's (No water) | |
− | 30: | + | 30: Entry |
− | 31: | + | 31: Water |
32: Porre Mayor present | 32: Porre Mayor present | ||
− | 33: | + | 33: upstairs |
34: Porre House (bottommost) | 34: Porre House (bottommost) | ||
35: Porre Cafe | 35: Porre Cafe | ||
Line 62: | Line 62: | ||
38: Ferry | 38: Ferry | ||
39: Cathedral (Magus room) | 39: Cathedral (Magus room) | ||
− | + | 3A: Choras NE house (1000) | |
− | + | 3B: Upstairs | |
− | + | 3C: Choras N house (1000) | |
− | + | 3D: Choras house (1000) | |
− | + | 3E: Cafe | |
− | + | 3F: Toma's grave | |
40: Sun Keep (Present) | 40: Sun Keep (Present) | ||
41: Northern Ruins (Present) | 41: Northern Ruins (Present) | ||
Line 83: | Line 83: | ||
4D: NRu(P) | 4D: NRu(P) | ||
4E: NRu(P) | 4E: NRu(P) | ||
− | 69: Future (Unidentified) Genocide Dome? | + | 4F: |
− | + | 50: | |
− | + | 51: | |
+ | 52: | ||
+ | 53: | ||
+ | 54: | ||
+ | 55: | ||
+ | 56: | ||
+ | 57: | ||
+ | 58: | ||
+ | 59: | ||
+ | 5A: | ||
+ | 5B: | ||
+ | 5C: | ||
+ | 5D: | ||
+ | 5E: | ||
+ | 5F: | ||
+ | 60: | ||
+ | 61: | ||
+ | 62: | ||
+ | 63: | ||
+ | 64: | ||
+ | 65: | ||
+ | 66: | ||
+ | 67: | ||
+ | 68: | ||
+ | 69: Future (Unidentified) Genocide Dome? Coliseum? | ||
+ | 6A: | ||
+ | 6B: | ||
+ | 6C: Lucca's explanation of Marle's family line | ||
+ | 6D: Room in Giant's Claw | ||
+ | 6E: | ||
+ | 6F: | ||
70: Truce Canyon | 70: Truce Canyon | ||
71: Truce Canyon (Gate place, first time) | 71: Truce Canyon (Gate place, first time) | ||
Line 96: | Line 126: | ||
78: Guardia Castle (600?) | 78: Guardia Castle (600?) | ||
79: Guardia Up (600) | 79: Guardia Up (600) | ||
− | + | 7A: Guardia Leene's Room (600) | |
− | + | 7B: Guardia Kitchen (600) | |
− | + | 7C: Guardia Knight's Quarters (600) | |
− | + | 7D: Magus' Castle (Room before Flea) | |
− | + | 7E: Genocide Dome (Conveyor Belt) | |
− | + | 7F: (Elevator Room) | |
− | 80: | + | 80: (Long Hallway) |
81: Cathedral (Pre-Naga-ette reveal) | 81: Cathedral (Pre-Naga-ette reveal) | ||
82: ???? (Resets to title) | 82: ???? (Resets to title) | ||
+ | 83: | ||
+ | 84: | ||
85: Broken Zenan Bridge (600) | 85: Broken Zenan Bridge (600) | ||
− | 86: | + | 86: (1000) |
87: Repaired Zenan (600, Battle) | 87: Repaired Zenan (600, Battle) | ||
88: ???? | 88: ???? | ||
+ | 89: | ||
+ | 8A: | ||
+ | 8B: | ||
+ | 8C: | ||
+ | 8D: | ||
8E: Zealian Architecture (Door leads to Zeal throne room) | 8E: Zealian Architecture (Door leads to Zeal throne room) | ||
− | + | 8F: ???? | |
90: Denadoro Mtns (Waterfall) | 90: Denadoro Mtns (Waterfall) | ||
91: ???? | 91: ???? | ||
93: Denadoro | 93: Denadoro | ||
− | 94: | + | 94: (Summit) |
95: ???? | 95: ???? | ||
96: 94 opposite | 96: 94 opposite | ||
+ | 97: | ||
98: Porre (S House 600) | 98: Porre (S House 600) | ||
99: Porre (S House 600 US) | 99: Porre (S House 600 US) | ||
9A: Porre house (600) | 9A: Porre house (600) | ||
− | + | 9C: ???? | |
− | + | 9C: Porre Inn (600) | |
− | + | 9D: Porre Shop (600) | |
− | + | 9E: Fiona's house | |
− | + | 9F: Sand Pit (No solidity) | |
A0: Sand Pit (Big room) | A0: Sand Pit (Big room) | ||
A1: 9f | A1: 9f | ||
+ | A2: | ||
+ | A3: | ||
A4: Magic Cave | A4: Magic Cave | ||
A5: Magus' Castle (1st time) | A5: Magus' Castle (1st time) | ||
− | A6: | + | A6: (Main hall) |
− | A7: | + | A7: (Conveyors) |
− | A8: | + | A8: (Ozzie's holes) |
− | A9: | + | A9: (Slash) |
− | AA: | + | AA: (Battle before conveyors) |
− | AB: | + | AB: (Flea treasure chest) |
− | AC: | + | AC: (Magus Chamber) |
− | AD: | + | AD: (Flea Room) |
− | AE: | + | AE: (Ozzie's last stand) |
− | AF: | + | AF: (Ozzie's monster pullups) |
− | B0: | + | B0: (First Donkey Kong) |
− | B1 | + | B1: Ozzie's Fort |
+ | B2: Ozzie's Fort | ||
+ | B3: Ozzie's Fort | ||
+ | B4: Ozzie's Fort | ||
+ | B5: Ozzie's Fort | ||
B6: Guardia Tower | B6: Guardia Tower | ||
+ | B7: | ||
+ | B8: | ||
B9: Top House (Choras 600) | B9: Top House (Choras 600) | ||
BA: UR House (Same) | BA: UR House (Same) | ||
− | BB: | + | BB: (Upstairs) |
BC: Cafe(Same) | BC: Cafe(Same) | ||
BD: Inn (Same) | BD: Inn (Same) | ||
BE: Shop | BE: Shop | ||
BF: Sun Keep (600) | BF: Sun Keep (600) | ||
− | C0 | + | C0: NRuins (600) |
− | C3 | + | C1: NRuins (600) |
− | C5: | + | C2: NRuins (600) |
+ | C3: Giant's Claw Cave part | ||
+ | C4: Giant's Claw Cave part | ||
+ | C5: (Rust Tyrano/Rainbow Shell) | ||
+ | C6: | ||
+ | C7: | ||
+ | C8: | ||
+ | C9: | ||
+ | CA: | ||
+ | CB: | ||
+ | CC: | ||
+ | CD: | ||
+ | CF: | ||
D0: Trann Dome | D0: Trann Dome | ||
− | D1: | + | D1: (Sealed Room) |
D2: Bangor Dome | D2: Bangor Dome | ||
− | D3: | + | D3: (Sealed Room) |
D4: Factory 16 Pt1 | D4: Factory 16 Pt1 | ||
− | D5: | + | D5: Pt2 |
D6: ... Other Dome | D6: ... Other Dome | ||
− | D7: | + | D7: (B1, rt door) |
− | D8: | + | D8: (B1, branching) |
− | D9: | + | D9: (B1, pre-Lavos) |
− | DA: | + | DA: (B1, Lavos revelation) |
− | DB: | + | DB: (B1, Guardian) |
− | DC: | + | DC: (B1, Sealed room) |
DE: Reptite Lair (Top left room) | DE: Reptite Lair (Top left room) | ||
DF: Lab 32 Pt1 | DF: Lab 32 Pt1 | ||
− | E0: | + | E0: Pt2 |
− | E1: | + | E1: Pt3 |
E2: Robo Dome | E2: Robo Dome | ||
− | E3: | + | E3: Open Gate |
E4: Factory 1 | E4: Factory 1 | ||
E5: Factory B1 left elev | E5: Factory B1 left elev | ||
− | E6: | + | E6: R-Series room |
− | E7: | + | E7: Cranes |
− | E8: | + | E8: Bug room |
− | E9: | + | E9: Treasure/Protos |
− | EA: | + | EA: Screen |
− | EB: | + | EB: Generator/ZABIE |
EC: Sewer Access | EC: Sewer Access | ||
− | ED: | + | ED: Pt2 |
EE: Cave, 1 treasure chest, no exit | EE: Cave, 1 treasure chest, no exit | ||
EF: ?Sewer Part? (No exit) | EF: ?Sewer Part? (No exit) | ||
F1: Keeper's Dome | F1: Keeper's Dome | ||
− | F2: | + | F2: Belthasar's notes |
− | F3: | + | F3: Epoch |
F4: Death Peak pt1 | F4: Death Peak pt1 | ||
− | F5: | + | F5: reset |
− | F6: | + | F6: reset |
− | F7: | + | F7: reset |
F8: Geno entrance | F8: Geno entrance | ||
F9: Geno (Bottom Convey) | F9: Geno (Bottom Convey) | ||
FA: Genocide (Top of Conveyor) | FA: Genocide (Top of Conveyor) | ||
FB: Sun Palace | FB: Sun Palace | ||
+ | FC: | ||
+ | FD: | ||
+ | FE: | ||
FF: Sun Keep (2300) | FF: Sun Keep (2300) | ||
− | Method 2 -- Loading ROM and entering code 7E0100xx. | + | Method 2 -- Loading ROM and entering code 7E0100xx. |
Credit to ZeaLitY. | Credit to ZeaLitY. | ||
− | 00: Geno Dome, by four switches | + | 00: Geno Dome, by four switches |
− | 01: Geno Dome, treasure room | + | 01: Geno Dome, treasure room |
− | 02: Geno Dome, treasure room with three robot niches | + | 02: Geno Dome, treasure room with three robot niches |
− | 03: Factory, treasure room with Protos | + | 03: Factory, treasure room with Protos |
− | 04: Death Peak, second area E | + | 04: Death Peak, second area E |
− | 05: Death Peak, strange area E | + | 05: Death Peak, strange area E |
− | 06: Death Peak, ice bridge | + | 06: Death Peak, ice bridge |
− | 07: Death Peak, ice bridge | + | 07: Death Peak, ice bridge |
− | 08: Death Peak, caves | + | 08: Death Peak, caves |
− | 09: Death Peak, peak | + | 09: Death Peak, peak |
− | 0A: Death Peak, Forest Maze ground template | + | 0A: Death Peak, Forest Maze ground template |
− | 0B: Death Peak, Geno Dome conveyor belt | + | 0B: Death Peak, Geno Dome conveyor belt |
− | 0C: Geno Dome, Mother Brain room | + | 0C: Geno Dome, Mother Brain room |
− | 0D: Geno Dome, human extermination room | + | 0D: Geno Dome, human extermination room |
− | 0E: Giant's Claw treasure room | + | 0E: Giant's Claw treasure room |
− | 0F: Crono's House, opening scene (cannot go downstairs) | + | 0F: Crono's House, opening scene (cannot go downstairs) |
− | 10: Mystic Mountain, peak | + | 10: Mystic Mountain, peak |
− | 11: Mystic Mountain, foot | + | 11: Mystic Mountain, foot |
− | 12: Mystic Mountain, path | + | 12: Mystic Mountain, path |
− | 13: Chief's Hut | + | 13: Chief's Hut |
− | 14: Ioka Hut | + | 14: Ioka Hut |
− | 15: Ioka Trader Hut | + | 15: Ioka Trader Hut |
− | 16: Ioka Hut | + | 16: Ioka Hut |
− | 17: Ioka Commons | + | 17: Ioka Commons |
− | 18: Ioka Commons, night | + | 18: Ioka Commons, night |
− | 19: Forest Maze | + | 19: Forest Maze |
− | 1A: Forest Maze, with footprints | + | 1A: Forest Maze, with footprints |
− | 1B: Reptite Lair | + | 1B: Reptite Lair |
− | 1C: Reptite Lair | + | 1C: Reptite Lair |
− | 1D: Reptite Lair | + | 1D: Reptite Lair |
− | 1E: Reptite Lair, four treasure rooms | + | 1E: Reptite Lair, four treasure rooms |
− | 1F: Reptite Lair | + | 1F: Reptite Lair |
− | 20: Reptite Lair, long room | + | 20: Reptite Lair, long room |
− | 21: Reptite Lair, Nizbel room | + | 21: Reptite Lair, Nizbel room |
− | 22: Reptite Lair | + | 22: Reptite Lair |
− | 23: Hunting Range | + | 23: Hunting Range |
− | 24: Laruba Ruins, night? | + | 24: Laruba Ruins, night? |
− | 25: Dactyl Nest | + | 25: Dactyl Nest |
− | 26: Dactyl Nest | + | 26: Dactyl Nest |
− | 27: Dactyl Nest, peak (no red star) | + | 27: Dactyl Nest, peak (no red star) |
− | 28: Tyrano Lair | + | 28: Tyrano Lair |
− | 29: Tyrano Lair, throne room | + | 29: Tyrano Lair, throne room |
− | 2A: Tyrano Lair, outside | + | 2A: Tyrano Lair, outside |
− | 2B: Tyrano Lair, restarts | + | 2B: Tyrano Lair, restarts |
− | 2C: Tyrano Lair, throne room | + | 2C: Tyrano Lair, throne room |
− | 2D: Tyrano Lair, tower with headless Tyrano | + | 2D: Tyrano Lair, tower with headless Tyrano |
− | 2E: Tyrano Lair, restart | + | 2E: Tyrano Lair, restart |
− | 2F: Tyrano Lair | + | 2F: Tyrano Lair |
− | 30: Tyrano Lair | + | 30: Tyrano Lair |
− | 31: Tyrano Lair, warp room | + | 31: Tyrano Lair, warp room |
− | 32: Forest Maze ground template | + | 32: Forest Maze ground template |
− | 33: Cave? | + | 33: Cave? |
− | 34: Forest Maze ground template with Ioka villagers and Reptites | + | 34: Forest Maze ground template with Ioka villagers and Reptites |
− | 35: Ioka Hut | + | 35: Ioka Hut |
− | 36: Ioka Trading Hut | + | 36: Ioka Trading Hut |
− | 37: Ioka Hut | + | 37: Ioka Hut |
− | 38: Singing Mountain, caves | + | 38: Singing Mountain, caves |
− | 39: Singing Mountain, outside | + | 39: Singing Mountain, outside |
− | 3A: Singing Mountain, lavafalls | + | 3A: Singing Mountain, lavafalls |
− | 3B: Singing Mountain, caves | + | 3B: Singing Mountain, caves |
− | 3C: Singing Mountain, caves | + | 3C: Singing Mountain, caves |
− | 3D: Singing Mountain, caves | + | 3D: Singing Mountain, caves |
− | 3E: Singing Mountain, caves | + | 3E: Singing Mountain, caves |
− | 3F: Singing Mountain, outside | + | 3F: Singing Mountain, outside |
− | 40: Singing Mountain, outside | + | 40: Singing Mountain, outside |
− | 41: Singing Mountain, caves | + | 41: Singing Mountain, caves |
− | 42: Singing Mountain, peak cave | + | 42: Singing Mountain, peak cave |
− | 43: Singing Mountain, Forest Maze ground template | + | 43: Singing Mountain, Forest Maze ground template |
− | 44: Singing Mountain, Forest Maze ground template | + | 44: Singing Mountain, Forest Maze ground template |
− | 45: Singing Mountain, Forest Maze ground template | + | 45: Singing Mountain, Forest Maze ground template |
− | 46: Singing Mountain, Forest Maze ground template | + | 46: Singing Mountain, Forest Maze ground template |
− | 47: Sun Keep, 65,000,000 B.C. | + | 47: Sun Keep, 65,000,000 B.C. |
− | 48: Zeal Palace | + | 48: Zeal Palace |
− | 49: Zeal Palace, throne room antechamber with exits | + | 49: Zeal Palace, throne room antechamber with exits |
− | 4A: Zeal Palace, throne room antechamber without exits | + | 4A: Zeal Palace, throne room antechamber without exits |
− | 4B: Zeal Palace, Mammon Machine | + | 4B: Zeal Palace, Mammon Machine |
− | 4C: Zeal Palace, Mammon Machine | + | 4C: Zeal Palace, Mammon Machine |
− | 4D: Zeal Palace, Mammon Machine & Throne Room | + | 4D: Zeal Palace, Mammon Machine & Throne Room |
− | 4E: Zeal Palace, Mammon Machine & Throne Room | + | 4E: Zeal Palace, Mammon Machine & Throne Room |
− | 4F: Forest Maze ground template | + | 4F: Forest Maze ground template |
− | 50: Land Bridge | + | 50: Land Bridge |
− | 51: Skyway | + | 51: Skyway |
− | 52: Forest Maze ground template | + | 52: Forest Maze ground template |
− | 53: Forest Maze ground template | + | 53: Forest Maze ground template |
− | 54: Forest Maze ground template | + | 54: Forest Maze ground template |
− | 55: Forest Maze ground template | + | 55: Forest Maze ground template |
− | 56: Forest Maze ground template | + | 56: Forest Maze ground template |
− | 57: Forest Maze ground template | + | 57: Forest Maze ground template |
− | 58: Arris Dome, food storage | + | 58: Arris Dome, food storage |
− | 59: Forest Maze ground template | + | 59: Forest Maze ground template |
− | 5A: Forest Maze ground template | + | 5A: Forest Maze ground template |
− | 5B: Forest Maze ground template | + | 5B: Forest Maze ground template |
− | 5C: Forest Maze ground template | + | 5C: Forest Maze ground template |
− | 5D: Forest Maze ground template | + | 5D: Forest Maze ground template |
− | 5E: Forest Maze ground template | + | 5E: Forest Maze ground template |
− | 5F: 12,000 B.C. Gate cave | + | 5F: 12,000 B.C. Gate cave |
− | 60: Land Bridge | + | 60: Land Bridge |
− | 61: Land Bridge | + | 61: Land Bridge |
− | 62: Skyway | + | 62: Skyway |
− | 63: Enhasa | + | 63: Enhasa |
− | 64: Skyway | + | 64: Skyway |
− | 65: Kajar | + | 65: Kajar |
− | 66: Kajar, Forest Maze ground template | + | 66: Kajar, Forest Maze ground template |
− | 67: Kajar, Guru Room | + | 67: Kajar, Guru Room |
− | 68: Kajar, Magic Tab research room | + | 68: Kajar, Magic Tab research room |
− | 69: Forest Maze ground template | + | 69: Forest Maze ground template |
− | 6A: Forest Maze ground template | + | 6A: Forest Maze ground template |
− | 6B: Blackbird, wing | + | 6B: Blackbird, wing |
− | 6C: Blackbird, wing | + | 6C: Blackbird, wing |
− | 6D: Blackbird, wing | + | 6D: Blackbird, wing |
− | 6E: Blackbird, overhead view | + | 6E: Blackbird, overhead view |
− | 6F: Blackbird, Forest Maze ground template | + | 6F: Blackbird, Forest Maze ground template |
− | 70: Blackbird, corridors | + | 70: Blackbird, corridors |
− | 71: Blackbird, corridors | + | 71: Blackbird, corridors |
− | 72: Blackbird, room | + | 72: Blackbird, room |
− | 73: Blackbird, room | + | 73: Blackbird, room |
− | 74: Blackbird, room | + | 74: Blackbird, room |
− | 75: Blackbird, room | + | 75: Blackbird, room |
− | 76: Blackbird, room | + | 76: Blackbird, room |
− | 77: Blackbird, room | + | 77: Blackbird, room |
− | 78: Blackbird, black screen | + | 78: Blackbird, black screen |
− | 79: Blackbird, Dalton scene (Forest Maze ground template) | + | 79: Blackbird, Dalton scene (Forest Maze ground template) |
− | 7A: Forest Maze ground template | + | 7A: Forest Maze ground template |
− | 7B: Forest Maze ground template | + | 7B: Forest Maze ground template |
− | 7C: Algetty | + | 7C: Algetty |
− | 7D: Algetty, Inn | + | 7D: Algetty, Inn |
− | 7E: Algetty, room | + | 7E: Algetty, room |
− | 7F: Algetty, room | + | 7F: Algetty, room |
− | 80: Algetty, room | + | 80: Algetty, room |
− | 81: Algetty, room | + | 81: Algetty, room |
− | 82: Algetty, weird room with red boxes | + | 82: Algetty, weird room with red boxes |
− | 83: Algetty, chain anteroom | + | 83: Algetty, chain anteroom |
− | 84: Algetty, chain room | + | 84: Algetty, chain room |
− | 85: Zeal, mountain skyway cave | + | 85: Zeal, mountain skyway cave |
− | 86: Forest Maze ground template | + | 86: Forest Maze ground template |
− | 87: Forest Maze ground template | + | 87: Forest Maze ground template |
− | 88: Mountain of Woe | + | 88: Mountain of Woe |
− | 89: Mountain of Woe | + | 89: Mountain of Woe |
− | 8A: Mountain of Woe | + | 8A: Mountain of Woe |
− | 8B: Mountain of Woe | + | 8B: Mountain of Woe |
− | 8C: Mountain of Woe | + | 8C: Mountain of Woe |
− | 8D: Mountain of Woe, peak | + | 8D: Mountain of Woe, peak |
− | 8E: Zeal Palace, dungeon | + | 8E: Zeal Palace, dungeon |
− | 8F: Zeal Palace, dungeon fragment | + | 8F: Zeal Palace, dungeon fragment |
− | 90: Zeal Palace, dungeon | + | 90: Zeal Palace, dungeon |
− | 91: Zeal Palace, with Masa & Mune and Zealian man | + | 91: Zeal Palace, with Masa & Mune and Zealian man |
− | 92: Zeal Palace | + | 92: Zeal Palace |
− | 93: Zeal Palace | + | 93: Zeal Palace |
− | 94: | + | 94: |
− | 95: | + | 95: |
− | 96: | + | 96: |
− | 97: | + | 97: |
− | 98: | + | 98: |
− | 99: | + | 99: |
− | 9A: | + | 9A: |
− | 9B: | + | 9B: |
− | 9C: | + | 9C: |
− | 9D: | + | 9D: |
− | 9E: | + | 9E: |
− | 9F: | + | 9F: |
− | AO: | + | AO: |
− | A1: | + | A1: |
− | A2: | + | A2: |
− | A3: | + | A3: |
− | A4: | + | A4: |
− | A5: | + | A5: |
− | A6: | + | A6: |
− | A7: | + | A7: |
− | A8: Last Village, commons | + | A8: Last Village, commons |
− | A9: Last Village, hut | + | A9: Last Village, hut |
− | AA: Last Village, hut | + | AA: Last Village, hut |
− | AB: Last Village, hut | + | AB: Last Village, hut |
− | AC: North Cape | + | AC: North Cape |
− | AD: Forest Maze ground template | + | AD: Forest Maze ground template |
− | AE: Tyrano Lair | + | AE: Tyrano Lair |
− | AF: Tyrano Lair, Forest Maze ground template | + | AF: Tyrano Lair, Forest Maze ground template |
− | B0: Epoch, traveling through time with orange flame background | + | B0: Epoch, traveling through time with orange flame background |
− | B1: Reset | + | B1: Reset |
− | B2: Tent of Horrors | + | B2: Tent of Horrors |
− | B3: Magic Cave, outside | + | B3: Magic Cave, outside |
− | B4: Campfire scene | + | B4: Campfire scene |
− | B5: Factory, conveyor belt room | + | B5: Factory, conveyor belt room |
− | B6: Guardia Court, king's trial | + | B6: Guardia Court, king's trial |
− | B7: Millennial Fair, from Gato's area | + | B7: Millennial Fair, from Gato's area |
− | B8: Guardia Treasury | + | B8: Guardia Treasury |
− | B9: Guardia Castle, 1000 A.D. | + | B9: Guardia Castle, 1000 A.D. |
− | BA: Blackbird, room | + | BA: Blackbird, room |
− | BB: Blackbird, room | + | BB: Blackbird, room |
− | BC: Blackbird, room | + | BC: Blackbird, room |
− | BD: Blackbird, room | + | BD: Blackbird, room |
− | BE: Magus's Lair, tower (exits to Choras) | + | BE: Magus's Lair, tower (exits to Choras) |
− | BF: Magus's Lair, throne anteroom (staircase with bats) | + | BF: Magus's Lair, throne anteroom (staircase with bats) |
− | C0: | + | C0: |
− | C1: | + | C1: |
− | C2: | + | C2: |
− | C3: | + | C3: |
− | C4: | + | C4: |
− | C5: | + | C5: |
− | C6: | + | C6: |
− | C7: | + | C7: |
− | C8: | + | C8: |
− | C9: | + | C9: |
− | CA: | + | CA: |
− | CB: | + | CB: |
− | CC: | + | CC: |
− | CD: | + | CD: |
− | CE: Forest Maze ground template, with Omnicrones, Henches and Reptites | + | CE: Forest Maze ground template, with Omnicrones, Henches and Reptites |
− | CF: Forest Maze ground template, with Omnicrones, Henches and Reptites | + | CF: Forest Maze ground template, with Omnicrones, Henches and Reptites |
− | D0: End of Time | + | D0: End of Time |
− | D1: Spekkio's Room | + | D1: Spekkio's Room |
− | D2: Lavos, on 1999 A.D. ground (exiting causes eruption) | + | D2: Lavos, on 1999 A.D. ground (exiting causes eruption) |
− | D3: Forest Maze ground template | + | D3: Forest Maze ground template |
− | D4: Guardia Castle, stairway room | + | D4: Guardia Castle, stairway room |
− | D5: Magus's Lair, children & maid | + | D5: Magus's Lair, children & maid |
− | D6: Magus's Lair, gryphon statues | + | D6: Magus's Lair, gryphon statues |
− | D7: Magus's Lair, basement | + | D7: Magus's Lair, basement |
− | D8: Forest Maze ground template | + | D8: Forest Maze ground template |
− | D9: Forest Maze ground template | + | D9: Forest Maze ground template |
− | DA: Forest Maze ground template | + | DA: Forest Maze ground template |
− | DB: Forest Maze ground template | + | DB: Forest Maze ground template |
− | DC: Forest Maze ground template | + | DC: Forest Maze ground template |
− | DD: Forest Maze ground template | + | DD: Forest Maze ground template |
− | DE: Forest Maze ground template | + | DE: Forest Maze ground template |
− | DF: Forest Maze ground template | + | DF: Forest Maze ground template |
− | E0: Guardia Castle, stairway room | + | E0: Guardia Castle, stairway room |
− | E1: Blackbird, overhead view (flying over ocean) | + | E1: Blackbird, overhead view (flying over ocean) |
− | E2: Blackbird, room | + | E2: Blackbird, room |
− | E3: Blackbird, room | + | E3: Blackbird, room |
− | E4: Blackbird, room | + | E4: Blackbird, room |
− | E5: Blackbird, room | + | E5: Blackbird, room |
− | E6: Guardia Castle, stairway room | + | E6: Guardia Castle, stairway room |
− | E7: Guardia Castle, stairway room | + | E7: Guardia Castle, stairway room |
− | E8: Guardia Castle, stairway room | + | E8: Guardia Castle, stairway room |
− | E9: Guardia Castle, stairway room | + | E9: Guardia Castle, stairway room |
− | EA: Tyrano Lair, warp room (Guardia Castle music) | + | EA: Tyrano Lair, warp room (Guardia Castle music) |
− | EB: Guardia Court, Forest Maze ground template | + | EB: Guardia Court, Forest Maze ground template |
− | EC: Forest Maze ground template | + | EC: Forest Maze ground template |
− | ED: Forest Maze ground template, with Omnicrones, Henches and Reptites | + | ED: Forest Maze ground template, with Omnicrones, Henches and Reptites |
− | EE: Lavos Core | + | EE: Lavos Core |
− | EF: Forest Maze ground template, with Omnicrones, Henches and Reptites | + | EF: Forest Maze ground template, with Omnicrones, Henches and Reptites |
− | F0: 1000 A.D. World Map | + | F0: 1000 A.D. World Map |
− | F1: 600 A.D. World Map | + | F1: 600 A.D. World Map |
− | F2: 2300 A.D. (?) World Map | + | F2: 2300 A.D. (?) World Map |
− | F3: 65,000,000 B.C. World Map | + | F3: 65,000,000 B.C. World Map |
− | F4: 12,000 B.C. World Map | + | F4: 12,000 B.C. World Map |
− | F5: Zeal World Map | + | F5: Zeal World Map |
− | F6: 12,000 B.C. World Map | + | F6: 12,000 B.C. World Map |
− | F7: 1999 A.D. World Map | + | F7: 1999 A.D. World Map |
− | F8: | + | F8: |
− | F9: | + | F9: |
− | FA: | + | FA: |
− | FB: | + | FB: |
FC: | FC: | ||
− | FD: | + | FD: |
− | FE: | + | FE: |
FF: | FF: | ||
</pre> | </pre> | ||
Line 459: | Line 520: | ||
--[[User:ZeaLitY|ZeaLitY]] 23:01, 28 May 2004 (CDT) | --[[User:ZeaLitY|ZeaLitY]] 23:01, 28 May 2004 (CDT) | ||
− |
Revision as of 04:16, 31 May 2004
Credit to Sage of Time for code 7E0100xx. Method 1 -- Entering code 7E0100xx and loading ROM. Credit to Skreename. 00: Title 01: Crono Downstairs 1st 02: Crono Up 1 03: Lucca's House (stairs, upstairs) 04: Lucca Front Room 05: Millennial Fair Front 06: Millennial Fair Gato 07: Millennial Fair (Dance) 08: Millennial Fair Tele Demo 09: Millennial Fair Tele (???? Future people rows) 0A: Lucca's Room 0B: Crono's Trial (Plains backgrd, Millennial Fair Music) 0C: Truce Inn (1000) 0D: Training House 0E: (Up) 0f: Truce House (1000) 10: House (1000) 11: Shop (1000 Poyozo?) 12: Truce Ferry 13: Guardia Forest (1000) 14: Gate 15: Guardia Castle (1000) 16: F2Left 17: F2 Marle's 18: Kitchen 19: Knight's 1a: Hall 2 before Rainbow 1B: Crono's trial 1C: Chancellor escort to prison 1D: Briefing 1E: Battle with undead 1F: Medina center 20: S Side broken bridge 1000 21: Medina Mayor's house 22: Upstairs 23: Medina Inn 24: Gate house 25: Other house 27: Shop 28: Melchior's house 29: Downstairs 2A: Blue pyramid seal 2B: 1st room under seal 2C: Top room 2D: 2nd under seal (left) 2E: 2nd (right) 2F: Heckran's (No water) 30: Entry 31: Water 32: Porre Mayor present 33: upstairs 34: Porre House (bottommost) 35: Porre Cafe 36: Shop 37: Inn 38: Ferry 39: Cathedral (Magus room) 3A: Choras NE house (1000) 3B: Upstairs 3C: Choras N house (1000) 3D: Choras house (1000) 3E: Cafe 3F: Toma's grave 40: Sun Keep (Present) 41: Northern Ruins (Present) 42: Northern Ruins (Present) 43: Northern Ruins (Present) 44: Northern Ruins (Present) 45: Northern Ruins (Present) 46: Northern Ruins (Present) (Different room warps) 47: Guardia Prison (Crono's Cell) 48: Guardia Prison (Hallway) 49: Northern Ruins (Pres) 4A: NRu(P) 4B: Guardia Prison (Tower Outside) 4C: NRu(P) 4D: NRu(P) 4E: NRu(P) 4F: 50: 51: 52: 53: 54: 55: 56: 57: 58: 59: 5A: 5B: 5C: 5D: 5E: 5F: 60: 61: 62: 63: 64: 65: 66: 67: 68: 69: Future (Unidentified) Genocide Dome? Coliseum? 6A: 6B: 6C: Lucca's explanation of Marle's family line 6D: Room in Giant's Claw 6E: 6F: 70: Truce Canyon 71: Truce Canyon (Gate place, first time) 72: TL house in Truce, 600AD 73: Banta's House 74: Truce Inn (600AD) 75: Truce Inn upstairs (600) 76: Shop (600) 77: Guardia Forest (600) 78: Guardia Castle (600?) 79: Guardia Up (600) 7A: Guardia Leene's Room (600) 7B: Guardia Kitchen (600) 7C: Guardia Knight's Quarters (600) 7D: Magus' Castle (Room before Flea) 7E: Genocide Dome (Conveyor Belt) 7F: (Elevator Room) 80: (Long Hallway) 81: Cathedral (Pre-Naga-ette reveal) 82: ???? (Resets to title) 83: 84: 85: Broken Zenan Bridge (600) 86: (1000) 87: Repaired Zenan (600, Battle) 88: ???? 89: 8A: 8B: 8C: 8D: 8E: Zealian Architecture (Door leads to Zeal throne room) 8F: ???? 90: Denadoro Mtns (Waterfall) 91: ???? 93: Denadoro 94: (Summit) 95: ???? 96: 94 opposite 97: 98: Porre (S House 600) 99: Porre (S House 600 US) 9A: Porre house (600) 9C: ???? 9C: Porre Inn (600) 9D: Porre Shop (600) 9E: Fiona's house 9F: Sand Pit (No solidity) A0: Sand Pit (Big room) A1: 9f A2: A3: A4: Magic Cave A5: Magus' Castle (1st time) A6: (Main hall) A7: (Conveyors) A8: (Ozzie's holes) A9: (Slash) AA: (Battle before conveyors) AB: (Flea treasure chest) AC: (Magus Chamber) AD: (Flea Room) AE: (Ozzie's last stand) AF: (Ozzie's monster pullups) B0: (First Donkey Kong) B1: Ozzie's Fort B2: Ozzie's Fort B3: Ozzie's Fort B4: Ozzie's Fort B5: Ozzie's Fort B6: Guardia Tower B7: B8: B9: Top House (Choras 600) BA: UR House (Same) BB: (Upstairs) BC: Cafe(Same) BD: Inn (Same) BE: Shop BF: Sun Keep (600) C0: NRuins (600) C1: NRuins (600) C2: NRuins (600) C3: Giant's Claw Cave part C4: Giant's Claw Cave part C5: (Rust Tyrano/Rainbow Shell) C6: C7: C8: C9: CA: CB: CC: CD: CF: D0: Trann Dome D1: (Sealed Room) D2: Bangor Dome D3: (Sealed Room) D4: Factory 16 Pt1 D5: Pt2 D6: ... Other Dome D7: (B1, rt door) D8: (B1, branching) D9: (B1, pre-Lavos) DA: (B1, Lavos revelation) DB: (B1, Guardian) DC: (B1, Sealed room) DE: Reptite Lair (Top left room) DF: Lab 32 Pt1 E0: Pt2 E1: Pt3 E2: Robo Dome E3: Open Gate E4: Factory 1 E5: Factory B1 left elev E6: R-Series room E7: Cranes E8: Bug room E9: Treasure/Protos EA: Screen EB: Generator/ZABIE EC: Sewer Access ED: Pt2 EE: Cave, 1 treasure chest, no exit EF: ?Sewer Part? (No exit) F1: Keeper's Dome F2: Belthasar's notes F3: Epoch F4: Death Peak pt1 F5: reset F6: reset F7: reset F8: Geno entrance F9: Geno (Bottom Convey) FA: Genocide (Top of Conveyor) FB: Sun Palace FC: FD: FE: FF: Sun Keep (2300) Method 2 -- Loading ROM and entering code 7E0100xx. Credit to ZeaLitY. 00: Geno Dome, by four switches 01: Geno Dome, treasure room 02: Geno Dome, treasure room with three robot niches 03: Factory, treasure room with Protos 04: Death Peak, second area E 05: Death Peak, strange area E 06: Death Peak, ice bridge 07: Death Peak, ice bridge 08: Death Peak, caves 09: Death Peak, peak 0A: Death Peak, Forest Maze ground template 0B: Death Peak, Geno Dome conveyor belt 0C: Geno Dome, Mother Brain room 0D: Geno Dome, human extermination room 0E: Giant's Claw treasure room 0F: Crono's House, opening scene (cannot go downstairs) 10: Mystic Mountain, peak 11: Mystic Mountain, foot 12: Mystic Mountain, path 13: Chief's Hut 14: Ioka Hut 15: Ioka Trader Hut 16: Ioka Hut 17: Ioka Commons 18: Ioka Commons, night 19: Forest Maze 1A: Forest Maze, with footprints 1B: Reptite Lair 1C: Reptite Lair 1D: Reptite Lair 1E: Reptite Lair, four treasure rooms 1F: Reptite Lair 20: Reptite Lair, long room 21: Reptite Lair, Nizbel room 22: Reptite Lair 23: Hunting Range 24: Laruba Ruins, night? 25: Dactyl Nest 26: Dactyl Nest 27: Dactyl Nest, peak (no red star) 28: Tyrano Lair 29: Tyrano Lair, throne room 2A: Tyrano Lair, outside 2B: Tyrano Lair, restarts 2C: Tyrano Lair, throne room 2D: Tyrano Lair, tower with headless Tyrano 2E: Tyrano Lair, restart 2F: Tyrano Lair 30: Tyrano Lair 31: Tyrano Lair, warp room 32: Forest Maze ground template 33: Cave? 34: Forest Maze ground template with Ioka villagers and Reptites 35: Ioka Hut 36: Ioka Trading Hut 37: Ioka Hut 38: Singing Mountain, caves 39: Singing Mountain, outside 3A: Singing Mountain, lavafalls 3B: Singing Mountain, caves 3C: Singing Mountain, caves 3D: Singing Mountain, caves 3E: Singing Mountain, caves 3F: Singing Mountain, outside 40: Singing Mountain, outside 41: Singing Mountain, caves 42: Singing Mountain, peak cave 43: Singing Mountain, Forest Maze ground template 44: Singing Mountain, Forest Maze ground template 45: Singing Mountain, Forest Maze ground template 46: Singing Mountain, Forest Maze ground template 47: Sun Keep, 65,000,000 B.C. 48: Zeal Palace 49: Zeal Palace, throne room antechamber with exits 4A: Zeal Palace, throne room antechamber without exits 4B: Zeal Palace, Mammon Machine 4C: Zeal Palace, Mammon Machine 4D: Zeal Palace, Mammon Machine & Throne Room 4E: Zeal Palace, Mammon Machine & Throne Room 4F: Forest Maze ground template 50: Land Bridge 51: Skyway 52: Forest Maze ground template 53: Forest Maze ground template 54: Forest Maze ground template 55: Forest Maze ground template 56: Forest Maze ground template 57: Forest Maze ground template 58: Arris Dome, food storage 59: Forest Maze ground template 5A: Forest Maze ground template 5B: Forest Maze ground template 5C: Forest Maze ground template 5D: Forest Maze ground template 5E: Forest Maze ground template 5F: 12,000 B.C. Gate cave 60: Land Bridge 61: Land Bridge 62: Skyway 63: Enhasa 64: Skyway 65: Kajar 66: Kajar, Forest Maze ground template 67: Kajar, Guru Room 68: Kajar, Magic Tab research room 69: Forest Maze ground template 6A: Forest Maze ground template 6B: Blackbird, wing 6C: Blackbird, wing 6D: Blackbird, wing 6E: Blackbird, overhead view 6F: Blackbird, Forest Maze ground template 70: Blackbird, corridors 71: Blackbird, corridors 72: Blackbird, room 73: Blackbird, room 74: Blackbird, room 75: Blackbird, room 76: Blackbird, room 77: Blackbird, room 78: Blackbird, black screen 79: Blackbird, Dalton scene (Forest Maze ground template) 7A: Forest Maze ground template 7B: Forest Maze ground template 7C: Algetty 7D: Algetty, Inn 7E: Algetty, room 7F: Algetty, room 80: Algetty, room 81: Algetty, room 82: Algetty, weird room with red boxes 83: Algetty, chain anteroom 84: Algetty, chain room 85: Zeal, mountain skyway cave 86: Forest Maze ground template 87: Forest Maze ground template 88: Mountain of Woe 89: Mountain of Woe 8A: Mountain of Woe 8B: Mountain of Woe 8C: Mountain of Woe 8D: Mountain of Woe, peak 8E: Zeal Palace, dungeon 8F: Zeal Palace, dungeon fragment 90: Zeal Palace, dungeon 91: Zeal Palace, with Masa & Mune and Zealian man 92: Zeal Palace 93: Zeal Palace 94: 95: 96: 97: 98: 99: 9A: 9B: 9C: 9D: 9E: 9F: AO: A1: A2: A3: A4: A5: A6: A7: A8: Last Village, commons A9: Last Village, hut AA: Last Village, hut AB: Last Village, hut AC: North Cape AD: Forest Maze ground template AE: Tyrano Lair AF: Tyrano Lair, Forest Maze ground template B0: Epoch, traveling through time with orange flame background B1: Reset B2: Tent of Horrors B3: Magic Cave, outside B4: Campfire scene B5: Factory, conveyor belt room B6: Guardia Court, king's trial B7: Millennial Fair, from Gato's area B8: Guardia Treasury B9: Guardia Castle, 1000 A.D. BA: Blackbird, room BB: Blackbird, room BC: Blackbird, room BD: Blackbird, room BE: Magus's Lair, tower (exits to Choras) BF: Magus's Lair, throne anteroom (staircase with bats) C0: C1: C2: C3: C4: C5: C6: C7: C8: C9: CA: CB: CC: CD: CE: Forest Maze ground template, with Omnicrones, Henches and Reptites CF: Forest Maze ground template, with Omnicrones, Henches and Reptites D0: End of Time D1: Spekkio's Room D2: Lavos, on 1999 A.D. ground (exiting causes eruption) D3: Forest Maze ground template D4: Guardia Castle, stairway room D5: Magus's Lair, children & maid D6: Magus's Lair, gryphon statues D7: Magus's Lair, basement D8: Forest Maze ground template D9: Forest Maze ground template DA: Forest Maze ground template DB: Forest Maze ground template DC: Forest Maze ground template DD: Forest Maze ground template DE: Forest Maze ground template DF: Forest Maze ground template E0: Guardia Castle, stairway room E1: Blackbird, overhead view (flying over ocean) E2: Blackbird, room E3: Blackbird, room E4: Blackbird, room E5: Blackbird, room E6: Guardia Castle, stairway room E7: Guardia Castle, stairway room E8: Guardia Castle, stairway room E9: Guardia Castle, stairway room EA: Tyrano Lair, warp room (Guardia Castle music) EB: Guardia Court, Forest Maze ground template EC: Forest Maze ground template ED: Forest Maze ground template, with Omnicrones, Henches and Reptites EE: Lavos Core EF: Forest Maze ground template, with Omnicrones, Henches and Reptites F0: 1000 A.D. World Map F1: 600 A.D. World Map F2: 2300 A.D. (?) World Map F3: 65,000,000 B.C. World Map F4: 12,000 B.C. World Map F5: Zeal World Map F6: 12,000 B.C. World Map F7: 1999 A.D. World Map F8: F9: FA: FB: FC: FD: FE: FF:
From: Offsets (Chrono Trigger)
--ZeaLitY 23:01, 28 May 2004 (CDT)