Difference between revisions of "Ending Locations"

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(Futuristic Leene's Square)
 
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This is the Millennial Fair done at night. In game, layer 3 effects are used for strings of lights; otherwise, everything is darkened to a pale blue hue.
 
This is the Millennial Fair done at night. In game, layer 3 effects are used for strings of lights; otherwise, everything is darkened to a pale blue hue.
  
*[[Media:E_MillennialFair.png|Moonlight Parade Square]]
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<gallery>
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Image:E_MillennialFair.png|Moonlight Parade Square
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</gallery>
  
 
=====Futuristic Leene's Square=====
 
=====Futuristic Leene's Square=====
  
This is Leene's Square faithfully reproduced with the future tileset. However, this is not how Leene's Square actually looks in [[2300 A.D.]], and is just used for purposes of humor in one of the endings. For the true appearance of the Square in the future, consult [[Nadia's Bell]].
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This is Leene's Square faithfully reproduced with the future tileset. However, this is not how Leene's Square actually looks in [[2300 A.D.]], and is just used for purposes of humor in one of the endings. For the true appearance of the Square in the future, consult [[Nadia's Bell]]. Be sure to check out the prerelease version: [[Futuristic Leene Square (CTP)]]
  
 
[[Image:E_Square.png]]
 
[[Image:E_Square.png]]
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=====Developer's Present Age Room=====
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''Music'': [[Delightful Spekkio]]
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This room is a reflection of [[1000 A.D.]] in the Developer's ending. [[Yasunori Mitsuda]], taking the sprite of [[Toma]], can be found here.
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[[Image:E_Dev1.png]]
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=====Developer's Prehistoric Room=====
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''Music'': [[Primitive Mountain]]
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This room is done in the style of [[65000000 B.C.]] The setup, a plateau among an impenetrable jungle of trees, is unique in the game.
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[[Image:E_Dev2.png]]
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=====Developer's Dark Ages Room=====
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''Music'': [[Zeal Palace (Music)|Zeal Palace]]
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This room resembles the [[Ocean Palace]] and features the Prophet sprite.
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[[Image:E_Dev3.png]]
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=====Developer's Dungeon Room=====
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''Music'': [[Prison Tower]]
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This is taken from the Guardia Castle dungeon.
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[[Image:E Dev4.png]]
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=====Developer's Earthbound Room=====
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''Music'': [[Corridors of Time]]
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This room interestingly joins an Earthbound cave with an exit at the top. The ferret sprite appears here.
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[[Image:E_Dev5.png]]
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=====Dream Team Room=====
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''Music'': [[Fanfare 1]]
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This room houses the Dream Team sprites, and is done in the style of the [[Northern Ruins]].
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[[Image:E_Dev6.png]]
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=====Developer's Future Room=====
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''Music'': [[Sealed Door]]
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This room looks like the human processing plant in the [[Geno Dome]], and is the only other place the [[Truce Dome Director]]'s sprite appears in the game.
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[[Image:E_Dev7.png]]
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=====Developer's Hut Room=====
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''Music'': [[Rhythm of Wind, Sky, and Earth]]
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This appears to be a hut from [[Ioka]].
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[[Image:E_Dev8.png]]
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=====Developer's Magus Room=====
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''Music'': [[Confusing Melody]]
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This set is taken from [[Magus's Lair]], and appropriately features [[Flea]].
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[[Image:E_Dev9.png]]
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''From'': [[Locations (Chrono Trigger)]]

Latest revision as of 06:18, 20 January 2011

General Information

Chrono Trigger

Some locations in Chrono Trigger are only seen in the endings. Many of these are used in the Developer's ending, while two others are employed for other purposes.

Moonlight Parade Square

This is the Millennial Fair done at night. In game, layer 3 effects are used for strings of lights; otherwise, everything is darkened to a pale blue hue.

Futuristic Leene's Square

This is Leene's Square faithfully reproduced with the future tileset. However, this is not how Leene's Square actually looks in 2300 A.D., and is just used for purposes of humor in one of the endings. For the true appearance of the Square in the future, consult Nadia's Bell. Be sure to check out the prerelease version: Futuristic Leene Square (CTP)

E Square.png

Developer's Present Age Room

Music: Delightful Spekkio

This room is a reflection of 1000 A.D. in the Developer's ending. Yasunori Mitsuda, taking the sprite of Toma, can be found here.

E Dev1.png

Developer's Prehistoric Room

Music: Primitive Mountain

This room is done in the style of 65000000 B.C. The setup, a plateau among an impenetrable jungle of trees, is unique in the game.

E Dev2.png

Developer's Dark Ages Room

Music: Zeal Palace

This room resembles the Ocean Palace and features the Prophet sprite.

E Dev3.png

Developer's Dungeon Room

Music: Prison Tower

This is taken from the Guardia Castle dungeon.

E Dev4.png

Developer's Earthbound Room

Music: Corridors of Time

This room interestingly joins an Earthbound cave with an exit at the top. The ferret sprite appears here.

E Dev5.png

Dream Team Room

Music: Fanfare 1

This room houses the Dream Team sprites, and is done in the style of the Northern Ruins.

E Dev6.png

Developer's Future Room

Music: Sealed Door

This room looks like the human processing plant in the Geno Dome, and is the only other place the Truce Dome Director's sprite appears in the game.

E Dev7.png

Developer's Hut Room

Music: Rhythm of Wind, Sky, and Earth

This appears to be a hut from Ioka.

E Dev8.png

Developer's Magus Room

Music: Confusing Melody

This set is taken from Magus's Lair, and appropriately features Flea.

E Dev9.png

From: Locations (Chrono Trigger)