Difference between revisions of "Location Offsets (CTP)"
From Chrono Compendium
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− | + | </pre> | |
''From'': [[Offsets (Chrono Trigger)]] | ''From'': [[Offsets (Chrono Trigger)]] | ||
--[[User:ZeaLitY|ZeaLitY]] 23:01, 28 May 2004 (CDT) | --[[User:ZeaLitY|ZeaLitY]] 23:01, 28 May 2004 (CDT) | ||
</pre> | </pre> |
Revision as of 00:55, 31 May 2004
Credit to Sage of Time for code 7E0100xx. Method 1 -- Entering code 7E0100xx and loading ROM.<Br> Credit to Skreename. 00: Title 01: Crono Downstairs 1st 02: Crono Up 1 03: Lucca's House (stairs, upstairs) 04: Lucca Front Room 05: Mill Fair Front 06: Mill Fair Gato 07: Mill Fair (Dance) 08: Mill Fair Tele Demo 09: Mill Fair Tele (???? Future people rows) 0a: Lucca's Room 0b: Crono's Trial (Plains backgrd, Mill Fair Music) 0c: Truce Inn (1000) 0d: Training House 0e: (Up) 0f: Truce House (1000) 10: House (1000) 11: Shop (1000 Poyozo?) 12: Truce Ferry 13: Guardia Forest (1000) 14: Gate 15: Guardia Castle (1000) 16: F2Left 17: F2 Marle's 18: Kitchen 19: Knight's 1a: Hall 2 before Rainbow 1B: Crono's trial 1C: Chancellor escort to prison 1D: Briefing 1E: Battle with undead 1F: Medina center 20: S Side broken bridge 1000 21: Medina Mayor's house 22: Upstairs 23: Medina Inn 24: Gate house 25: Other house 27: Shop 28: Melchior's house 29: Downstairs 2a: Blue pyramid seal 2b: 1st room under seal 2c: Top room 2d: 2nd under seal (left) 2e: 2nd (right) 2f: Heckran's (No water) 30: Entry 31: Water 32: Porre Mayor present 33: upstairs 34: Porre House (bottommost) 35: Porre Cafe 36: Shop 37: Inn 38: Ferry 39: Cathedral (Magus room) 3a: Choras NE house (1000) 3b: Upstairs 3c: Choras N house (1000) 3d: Choras house (1000) 3e: Cafe 3f: Toma's grave 40: Sun Keep (Present) 41: Northern Ruins (Present) 42: Northern Ruins (Present) 43: Northern Ruins (Present) 44: Northern Ruins (Present) 45: Northern Ruins (Present) 46: Northern Ruins (Present) (Different room warps) 47: Guardia Prison (Crono's Cell) 48: Guardia Prison (Hallway) 49: Northern Ruins (Pres) 4A: NRu(P) 4B: Guardia Prison (Tower Outside) 4C: NRu(P) 4D: NRu(P) 4E: NRu(P) 69: Future (Unidentified) Genocide Dome? Colisseum? 6c: Lucca's explanation of Marle's family line 6d: Room in Giant's Claw 70: Truce Canyon 71: Truce Canyon (Gate place, first time) 72: TL house in Truce, 600AD 73: Banta's House 74: Truce Inn (600AD) 75: Truce Inn upstairs (600) 76: Shop (600) 77: Guardia Forest (600) 78: Guardia Castle (600?) 79: Guardia Up (600) 7a: Guardia Leene's Room (600) 7b: Guardia Kitchen (600) 7c: Guardia Knight's Quarters (600) 7d: Magus' Castle (Room before Flea) 7e: Genocide Dome (Conveyor Belt) 7f: (Elevator Room) 80: (Long Hallway) 81: Cathedral (Pre-Naga-ette reveal) 82: ???? (Resets to title) 85: Broken Zenan Bridge (600) 86: (1000) 87: Repaired Zenan (600, Battle) 88: ???? 8E: Zealian Architecture (Door leads to Zeal throne room) 8f: ???? 90: Denadoro Mtns (Waterfall) 91: ???? 93: Denadoro 94: (Summit) 95: ???? 96: 94 opposite 98: Porre (S House 600) 99: Porre (S House 600 US) 9A: Porre house (600) 9b: ???? 9c: Porre Inn (600) 9d: Porre Shop (600) 9e: Fiona's house 9f: Sand Pit (No solidity) A0: Sand Pit (Big room) A1: 9f A4: Magic Cave A5: Magus' Castle (1st time) A6: (Main hall) A7: (Conveyors) A8: (Ozzie's holes) A9: (Slash) AA: (Battle before conveyors) AB: (Flea treasure chest) AC: (Magus Chamber) AD: (Flea Room) AE: (Ozzie's last stand) AF: (Ozzie's monster pullups) B0: (First Donkey Kong) B1-B5: Ozzie's fort B6: Guardia Tower B9: Top House (Choras 600) BA: UR House (Same) BB: (Upstairs) BC: Cafe(Same) BD: Inn (Same) BE: Shop BF: Sun Keep (600) C0-C2: NRuins (600) C3-C4: Giant's Claw Cave part C5: (Rust Tyrano/Rainbow Shell) D0: Trann Dome D1: (Sealed Room) D2: Bangor Dome D3: (Sealed Room) D4: Factory 16 Pt1 D5: Pt2 D6: ... Other Dome D7: (B1, rt door) D8: (B1, branching) D9: (B1, pre-Lavos) DA: (B1, Lavos revelation) DB: (B1, Guardian) DC: (B1, Sealed room) DE: Reptite Lair (Top left room) DF: Lab 32 Pt1 E0: Pt2 E1: Pt3 E2: Robo Dome E3: Open Gate E4: Factory 1 E5: Factory B1 left elev E6: R-Series room E7: Cranes E8: Bug room E9: Treasure/Protos EA: Screen EB: Generator/ZABIE EC: Sewer Access ED: Pt2 EE: Cave, 1 treasure chest, no exit EF: ?Sewer Part? (No exit) F1: Keeper's Dome F2: Belthasar's notes F3: Epoch F4: Death Peak pt1 F5: reset F6: reset F7: reset F8: Geno entrance F9: Geno (Bottom Convey) FA: Genocide (Top of Conveyor) FB: Sun Palace FF: Sun Keep (2300) Method 2 -- Loading ROM and entering code 7E0100xx.<br> Credit to ZeaLitY. 00: Geno Dome, by four switches<br> 01: Geno Dome, treasure room<br> 02: Geno Dome, treasure room with three robot niches<br> 03: Factory, treasure room with Protos<br> 04: Death Peak, second area E<br> 05: Death Peak, strange area E<br> 06: Death Peak, ice bridge<br> 07: Death Peak, ice bridge<br> 08: Death Peak, caves<br> 09: Death Peak, peak<br> 0A: Death Peak, Forest Maze ground template<br> 0B: Death Peak, Geno Dome conveyor belt<br> 0C: Geno Dome, Mother Brain room<br> 0D: Geno Dome, human extermination room<br> 0E: Giant's Claw treasure room<br> 0F: Crono's House, opening scene (cannot go downstairs)<br> 10: Mystic Mountain, peak<br> 11: Mystic Mountain, foot<br> 12: Mystic Mountain, path<br> 13: Chief's Hut<br> 14: Ioka Hut<br> 15: Ioka Trader Hut<br> 16: Ioka Hut<br> 17: Ioka Commons<br> 18: Ioka Commons, night<br> 19: Forest Maze<br> 1A: Forest Maze, with footprints<br> 1B: Reptite Lair<br> 1C: Reptite Lair<br> 1D: Reptite Lair<br> 1E: Reptite Lair, four treasure rooms<br> 1F: Reptite Lair<br> 20: Reptite Lair, long room<br> 21: Reptite Lair, Nizbel room<br> 22: Reptite Lair<br> 23: Hunting Range<br> 24: Laruba Ruins, night?<br> 25: Dactyl Nest<br> 26: Dactyl Nest<br> 27: Dactyl Nest, peak (no red star)<br> 28: Tyrano Lair<br> 29: Tyrano Lair, throne room<br> 2A: Tyrano Lair, outside<br> 2B: Tyrano Lair, restarts<br> 2C: Tyrano Lair, throne room<br> 2D: Tyrano Lair, tower with headless Tyrano<br> 2E: Tyrano Lair, restart<br> 2F: Tyrano Lair<br> 30: Tyrano Lair<br> 31: Tyrano Lair, warp room<br> 32: Forest Maze ground template<br> 33: Cave?<br> 34: Forest Maze ground template with Ioka villagers and Reptites<br> 35: Ioka Hut<br> 36: Ioka Trading Hut<br> 37: Ioka Hut<br> 38: Singing Mountain, caves<br> 39: Singing Mountain, outside<br> 3A: Singing Mountain, lavafalls<br> 3B: Singing Mountain, caves<br> 3C: Singing Mountain, caves<br> 3D: Singing Mountain, caves<br> 3E: Singing Mountain, caves<br> 3F: Singing Mountain, outside<br> 40: Singing Mountain, outside<br> 41: Singing Mountain, caves<br> 42: Singing Mountain, peak cave<br> 43: Singing Mountain, Forest Maze ground template<br> 44: Singing Mountain, Forest Maze ground template<br> 45: Singing Mountain, Forest Maze ground template<br> 46: Singing Mountain, Forest Maze ground template<br> 47: Sun Keep, 65,000,000 B.C.<br> 48: Zeal Palace<br> 49: Zeal Palace, throne room antechamber with exits<br> 4A: Zeal Palace, throne room antechamber without exits<br> 4B: Zeal Palace, Mammon Machine<br> 4C: Zeal Palace, Mammon Machine<br> 4D: Zeal Palace, Mammon Machine & Throne Room<br> 4E: Zeal Palace, Mammon Machine & Throne Room<br> 4F: Forest Maze ground template<br> 50: Land Bridge<br> 51: Skyway<br> 52: Forest Maze ground template<br> 53: Forest Maze ground template<br> 54: Forest Maze ground template<br> 55: Forest Maze ground template<br> 56: Forest Maze ground template<br> 57: Forest Maze ground template<br> 58: Arris Dome, food storage<br> 59: Forest Maze ground template<br> 5A: Forest Maze ground template<br> 5B: Forest Maze ground template<br> 5C: Forest Maze ground template<br> 5D: Forest Maze ground template<br> 5E: Forest Maze ground template<br> 5F: 12,000 B.C. Gate cave<br> 60: Land Bridge<br> 61: Land Bridge<br> 62: Skyway<br> 63: Enhasa<br> 64: Skyway<br> 65: Kajar<br> 66: Kajar, Forest Maze ground template<br> 67: Kajar, Guru Room<br> 68: Kajar, Magic Tab research room<br> 69: Forest Maze ground template<br> 6A: Forest Maze ground template<br> 6B: Blackbird, wing<br> 6C: Blackbird, wing<br> 6D: Blackbird, wing<br> 6E: Blackbird, overhead view<br> 6F: Blackbird, Forest Maze ground template<br> 70: Blackbird, corridors<br> 71: Blackbird, corridors<br> 72: Blackbird, room<br> 73: Blackbird, room<br> 74: Blackbird, room<br> 75: Blackbird, room<br> 76: Blackbird, room<br> 77: Blackbird, room<br> 78: Blackbird, black screen<br> 79: Blackbird, Dalton scene (Forest Maze ground template)<br> 7A: Forest Maze ground template<br> 7B: Forest Maze ground template<br> 7C: Algetty<br> 7D: Algetty, Inn<br> 7E: Algetty, room<br> 7F: Algetty, room<br> 80: Algetty, room<br> 81: Algetty, room<br> 82: Algetty, weird room with red boxes<br> 83: Algetty, chain anteroom<br> 84: Algetty, chain room<br> 85: Zeal, mountain skyway cave<br> 86: Forest Maze ground template<br> 87: Forest Maze ground template<br> 88: Mountain of Woe<br> 89: Mountain of Woe<br> 8A: Mountain of Woe<br> 8B: Mountain of Woe<br> 8C: Mountain of Woe<br> 8D: Mountain of Woe, peak<br> 8E: Zeal Palace, dungeon<br> 8F: Zeal Palace, dungeon fragment<br> 90: Zeal Palace, dungeon<br> 91: Zeal Palace, with Masa & Mune and Zealian man<br> 92: Zeal Palace<br> 93: Zeal Palace<br> 94:<br> 95:<br> 96:<br> 97:<br> 98:<br> 99:<br> 9A:<br> 9B:<br> 9C:<br> 9D:<br> 9E:<br> 9F:<br> AO:<br> A1:<br> A2:<br> A3:<br> A4:<br> A5:<br> A6:<br> A7:<br> A8: Last Village, commons<br> A9: Last Village, hut<br> AA: Last Village, hut<br> AB: Last Village, hut<br> AC: North Cape<br> AD: Forest Maze ground template<br> AE: Tyrano Lair<br> AF: Tyrano Lair, Forest Maze ground template<br> B0: Epoch, traveling through time with orange flame background<br> B1: Reset<br> B2: Tent of Horrors<br> B3: Magic Cave, outside<br> B4: Campfire scene<br> B5: Factory, conveyor belt room<br> B6: Guardia Court, king's trial<br> B7: Millennial Fair, from Gato's area<br> B8: Guardia Treasury<br> B9: Guardia Castle, 1000 A.D.<br> BA: Blackbird, room<br> BB: Blackbird, room<br> BC: Blackbird, room<br> BD: Blackbird, room<br> BE: Magus's Lair, tower (exits to Choras)<br> BF: Magus's Lair, throne anteroom (staircase with bats)<br> C0:<br> C1:<br> C2:<br> C3:<br> C4:<br> C5:<br> C6:<br> C7:<br> C8:<br> C9:<br> CA:<br> CB:<br> CC:<br> CD:<br> CE: Forest Maze ground template, with Omnicrones, Henches and Reptites<br> CF: Forest Maze ground template, with Omnicrones, Henches and Reptites<br> D0: End of Time<br> D1: Spekkio's Room<br> D2: Lavos, on 1999 A.D. ground (exiting causes eruption)<br> D3: Forest Maze ground template<br> D4: Guardia Castle, stairway room<br> D5: Magus's Lair, children & maid<br> D6: Magus's Lair, gryphon statues<br> D7: Magus's Lair, basement<br> D8: Forest Maze ground template<br> D9: Forest Maze ground template<br> DA: Forest Maze ground template<br> DB: Forest Maze ground template<br> DC: Forest Maze ground template<br> DD: Forest Maze ground template<br> DE: Forest Maze ground template<br> DF: Forest Maze ground template<br> E0: Guardia Castle, stairway room<br> E1: Blackbird, overhead view (flying over ocean)<br> E2: Blackbird, room<br> E3: Blackbird, room<br> E4: Blackbird, room<br> E5: Blackbird, room<br> E6: Guardia Castle, stairway room<br> E7: Guardia Castle, stairway room<br> E8: Guardia Castle, stairway room<br> E9: Guardia Castle, stairway room<br> EA: Tyrano Lair, warp room (Guardia Castle music)<br> EB: Guardia Court, Forest Maze ground template<br> EC: Forest Maze ground template<br> ED: Forest Maze ground template, with Omnicrones, Henches and Reptites<br> EE: Lavos Core<br> EF: Forest Maze ground template, with Omnicrones, Henches and Reptites<br> F0: 1000 A.D. World Map<br> F1: 600 A.D. World Map<br> F2: 2300 A.D. (?) World Map<br> F3: 65,000,000 B.C. World Map<br> F4: 12,000 B.C. World Map<br> F5: Zeal World Map<br> F6: 12,000 B.C. World Map<br> F7: 1999 A.D. World Map<br> F8:<br> F9:<br> FA:<br> FB:<br> FC: FD:<br> FE:<br> FF:
From: Offsets (Chrono Trigger)
--ZeaLitY 23:01, 28 May 2004 (CDT) </pre>