Difference between revisions of "Ending Locations"
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This is the Millennial Fair done at night. In game, layer 3 effects are used for strings of lights; otherwise, everything is darkened to a pale blue hue. | This is the Millennial Fair done at night. In game, layer 3 effects are used for strings of lights; otherwise, everything is darkened to a pale blue hue. | ||
− | + | <gallery> | |
+ | Image:E_MillennialFair.png|Moonlight Parade Square | ||
+ | </gallery> | ||
=====Futuristic Leene's Square===== | =====Futuristic Leene's Square===== | ||
− | This is Leene's Square faithfully reproduced with the future tileset. However, this is not how Leene's Square actually looks in [[2300 A.D.]], and is just used for purposes of humor in one of the endings. For the true appearance of the Square in the future, consult [[Nadia's Bell]]. | + | This is Leene's Square faithfully reproduced with the future tileset. However, this is not how Leene's Square actually looks in [[2300 A.D.]], and is just used for purposes of humor in one of the endings. For the true appearance of the Square in the future, consult [[Nadia's Bell]]. Be sure to check out the prerelease version: [[Futuristic Leene Square (CTP)]] |
[[Image:E_Square.png]] | [[Image:E_Square.png]] |
Latest revision as of 06:18, 20 January 2011
Contents
- 1 General Information
- 1.1 Chrono Trigger
- 1.1.1 Moonlight Parade Square
- 1.1.2 Futuristic Leene's Square
- 1.1.3 Developer's Present Age Room
- 1.1.4 Developer's Prehistoric Room
- 1.1.5 Developer's Dark Ages Room
- 1.1.6 Developer's Dungeon Room
- 1.1.7 Developer's Earthbound Room
- 1.1.8 Dream Team Room
- 1.1.9 Developer's Future Room
- 1.1.10 Developer's Hut Room
- 1.1.11 Developer's Magus Room
- 1.1 Chrono Trigger
General Information
Chrono Trigger
Some locations in Chrono Trigger are only seen in the endings. Many of these are used in the Developer's ending, while two others are employed for other purposes.
Moonlight Parade Square
This is the Millennial Fair done at night. In game, layer 3 effects are used for strings of lights; otherwise, everything is darkened to a pale blue hue.
Futuristic Leene's Square
This is Leene's Square faithfully reproduced with the future tileset. However, this is not how Leene's Square actually looks in 2300 A.D., and is just used for purposes of humor in one of the endings. For the true appearance of the Square in the future, consult Nadia's Bell. Be sure to check out the prerelease version: Futuristic Leene Square (CTP)
Developer's Present Age Room
Music: Delightful Spekkio
This room is a reflection of 1000 A.D. in the Developer's ending. Yasunori Mitsuda, taking the sprite of Toma, can be found here.
Developer's Prehistoric Room
Music: Primitive Mountain
This room is done in the style of 65000000 B.C. The setup, a plateau among an impenetrable jungle of trees, is unique in the game.
Developer's Dark Ages Room
Music: Zeal Palace
This room resembles the Ocean Palace and features the Prophet sprite.
Developer's Dungeon Room
Music: Prison Tower
This is taken from the Guardia Castle dungeon.
Developer's Earthbound Room
Music: Corridors of Time
This room interestingly joins an Earthbound cave with an exit at the top. The ferret sprite appears here.
Dream Team Room
Music: Fanfare 1
This room houses the Dream Team sprites, and is done in the style of the Northern Ruins.
Developer's Future Room
Music: Sealed Door
This room looks like the human processing plant in the Geno Dome, and is the only other place the Truce Dome Director's sprite appears in the game.
Developer's Hut Room
Music: Rhythm of Wind, Sky, and Earth
This appears to be a hut from Ioka.
Developer's Magus Room
Music: Confusing Melody
This set is taken from Magus's Lair, and appropriately features Flea.