Relative Alphabet
HUGELY important for a variety of things. While some games conveniently use a straight ASCII scheme for storing English letters, Cross uses a "relative alphabet" -- one in which a hexadecimal index is assigned to a specific character, enabling the game to store English alphabet entries as well as thingies like the yin/yang element symbol. Tech names and descriptions are stored in the game executable in this format. For example, if you wanted to find Serge's default name in a hex editor ("Serge"), you'd run a search on 0x 44 50 5D 52 50. Voila!
_ = 20 A = 32 a = 4C = 66 = 21 B = 33 b = 4D = 67 = 22 C = 34 c = 4E = 68 = 23 D = 35 d = 4F = 69 = 24 E = 36 e = 50 = 6A = 25 F = 37 f = 51 = 6B = 26 G = 38 g = 52 = 6C = 27 H = 39 h = 53 = 6D = 28 I = 3A i = 54 = 6E = 29 J = 3B j = 55 = 6F = 2A K = 3C k = 56 = 70 = 2B L = 3D l = 57 = 71 = 2C M = 3E m = 58 = 72 = 2D N = 3F n = 59 ' = 73 = 2E O = 40 0 = 5A = 2F P = 41 p = 5B = 30 Q = 42 q = 5C = 31 R = 43 r = 5D S = 44 s = 5E T = 45 t = 5F U = 46 u = 60 V = 47 v = 61 W = 48 w = 62 X = 49 x = 63 Y = 4A y = 64 Z = 4B z = 65