Chrono Cross Enemy AI Notes
General Information[edit]
Chrono Cross[edit]
Action scripts for enemies during a battle, written in Battlescript. A number of files, corresponding to empty enemy groups from the list in 2534, appear to contain copies of some sort of empty template file. Interestingly, the deleted Family Tree monster appears to have had some battle logic written for it, as its file (2980) does not match this template.
(Note: I was forced to break this up because putting all the file listings on one page caused a "script froze up" dialogue box, but the breakdown is crude in the extreme, with anomalies everywhere. If you can't find a given file in what seems to be the most logical block, try 1. the misc blocks, 2. the blocks after the most likely one, 3. all the rest.)
Files | First encountered before... |
2543-2578 | First arrival at Termina(Another) (mostly) |
2579-2632 | End of the Viper Manor Break-in |
2633-2680 | First arrival at Fire Dragon Mountain |
2681-2720 | The ~Body-Swap |
2721-2788 | The Destruction of the Dead Sea |
2789-2880 | Terra Tower |
2881-2976 | Misc. block 1 (pre-body-swap (mostly) bosses and misc.) |
2977-3054 | Misc. block 2 (post-body-swap (mostly) bosses and misc.) |
From: Modification